rename ProcDrop -> ScatterDrop
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8384d56771
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@ -219,8 +219,8 @@ void App::QuickExecute(int delta_time)
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{
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ProcessIMMsg();
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DispatchMsg();
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a8::Timer::Instance()->Update();
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RoomMgr::Instance()->Update(delta_time);
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a8::Timer::Instance()->Update();
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}
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void App::SlowerExecute(int delta_time)
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@ -93,7 +93,7 @@ void Bullet::OnHit(std::vector<Entity*>& objects)
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obstacle->dead_frameno = room->frame_no;
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if (obstacle->dead) {
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obstacle->ClearColliders();
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room->ProcDrop(obstacle->pos, obstacle->meta->i->drop());
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room->ScatterDrop(obstacle->pos, obstacle->meta->i->drop());
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}
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room->TouchPlayerList(a8::XParams()
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.SetSender(obstacle),
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@ -17,6 +17,11 @@
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const int ROOM_MAX_PLAYER_NUM = 50;
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const int ANDROID_NUM = 10;
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void Room::Initialize()
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{
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ShuaAndroid();
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}
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void Room::Update(int delta_time)
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{
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elapsed_time_ += delta_time;
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@ -169,33 +174,6 @@ void Room::ShuaAndroid()
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}
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}
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bool Room::RandomPos(Human* hum, float distance, Vector2D& out_pos)
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{
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Vector2D dir = hum->pos;
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dir.Rotate(a8::RandAngle());
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dir.Normalize();
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CircleCollider collider;
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collider.owner = hum;
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collider.pos = dir * distance;
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collider.rad = hum->meta->i->radius();
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for (auto& pair : uniid_hash_) {
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if (pair.second->entity_type == ET_Player ||
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pair.second->entity_type == ET_Bullet
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) {
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continue;
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} else {
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for (auto& itr : pair.second->colliders) {
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if (collider.Intersect(itr)) {
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return false;
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}
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}
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}
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}
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out_pos = hum->pos + collider.pos;
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return true;
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}
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Human* Room::FindEnemy(Human* hum)
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{
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std::vector<Human*> enemys;
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@ -285,7 +263,7 @@ void Room::ResetFrameData()
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frame_data.emotes.Clear();
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}
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void Room::ProcDrop(Vector2D center, int drop_id)
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void Room::ScatterDrop(Vector2D center, int drop_id)
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{
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MetaData::Drop* drop_meta = MetaMgr::Instance()->GetDrop(drop_id);
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if (drop_meta) {
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@ -23,6 +23,7 @@ public:
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long long frame_no = 0;
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GasData gas_data;
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void Initialize();
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void Update(int delta_time);
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bool IsFull();
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int GetPlayerNum();
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@ -31,8 +32,6 @@ public:
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Player* GetPlayerByUniId(unsigned short uniid);
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Entity* GetEntityByUniId(unsigned short uniid);
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void AddPlayer(Player* hum);
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void ShuaAndroid();
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bool RandomPos(Human* hum, float distance, Vector2D& out_pos);
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Human* FindEnemy(Human* hum);
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void CollisionDetection(Entity* sender, int detection_flags, std::vector<Entity*>& objects);
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void AddDeletedObject(unsigned short obj_uniid);
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@ -42,7 +41,7 @@ public:
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void TouchHumanList(a8::XParams param,
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std::function<void (Human*, a8::XParams&)> func);
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void BeAddedObject(Entity* entity);
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void ProcDrop(Vector2D center, int drop_id);
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void ScatterDrop(Vector2D center, int drop_id);
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void CreateThings();
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void FillSMMapInfo(cs::SMMapInfo& map_info);
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void DropItem(Vector2D pos, int item_id);
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@ -56,6 +55,7 @@ public:
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private:
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unsigned short AllocUniid();
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void ShuaAndroid();
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void ResetFrameData();
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void ClearDeletedObjects();
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void ProcAddedObjects();
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@ -64,6 +64,7 @@ private:
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Vector2D& out_pos);
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private:
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a8::TimerAttacher timer_attacher_;
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int elapsed_time_ = 0;
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int alive_count_ = 0;
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@ -41,7 +41,7 @@ void RoomMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg)
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abort();
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}
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room->map_meta = MetaMgr::Instance()->GetMap(1001);
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room->ShuaAndroid();
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room->Initialize();
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room_hash_[room->room_uuid] = room;
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}
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Player* hum = PlayerMgr::Instance()->CreatePlayerByCMJoin(hdr.socket_handle, msg);
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