diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index c4bcfda..2cba99c 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -1205,7 +1205,7 @@ void Human::DoGetDown() int entity_uniid = room->CreateLoot(skin_tank.skin_id, pos, 1, 1); Entity* loot_entity = room->GetEntityByUniId(entity_uniid); if (loot_entity && loot_entity->entity_type == ET_Loot) { - ((Loot*)loot_entity)->bullet_num = skin_tank.bullet_num; + ((Loot*)loot_entity)->bullet_num = tank_weapon.ammo; } skin_tank = Skin(); tank_weapon = Weapon();