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@ -292,6 +292,7 @@ void Room::CreateThings()
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if (thing_tpl.i->weight() >= rand() % 10000) {
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int thing_id = thing_tpl.RandThing();
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MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
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assert(thing_meta);
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if (thing_meta) {
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if (thing_meta->i->is_house()) {
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CreateBuilding(thing_id, thing_tpl.i->x(), thing_tpl.i->y());
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@ -424,6 +425,7 @@ Obstacle* Room::CreateObstacle(int id, float x, float y)
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[] (Obstacle*)
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{
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});
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assert(entity);
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if (entity) {
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entity->BroadcastFullState();
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}
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