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@ -30,6 +30,7 @@ bool Global::IsTimeToReset(int time)
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int Global::g_nowtime = time(nullptr);
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int Global::g_nowtime = time(nullptr);
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int Global::g_time_zone = 8;
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int Global::g_time_zone = 8;
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bool Global::g_shutdown = false;
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bool Global::g_shutdown = false;
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ColliderComponent* Global::last_collider = nullptr;
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bool IsValidSlotId(int slot_id)
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bool IsValidSlotId(int slot_id)
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{
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{
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@ -2,6 +2,7 @@
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extern int g_hint_flags;
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extern int g_hint_flags;
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class ColliderComponent;
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class Global : public a8::Singleton<Global>
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class Global : public a8::Singleton<Global>
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{
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{
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private:
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private:
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@ -17,6 +18,7 @@ class Global : public a8::Singleton<Global>
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static int g_nowtime;
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static int g_nowtime;
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static int g_time_zone; // 默认东八区
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static int g_time_zone; // 默认东八区
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static bool g_shutdown;
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static bool g_shutdown;
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static ColliderComponent* last_collider;
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};
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};
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bool IsValidSlotId(int slot_id);
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bool IsValidSlotId(int slot_id);
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