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@ -45,6 +45,8 @@ class Human : public Entity
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int sdmg = 0;
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bool poisoning = false;
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long long poisoning_time = 0;
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long long dead_frameno = 0;
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bool game_over = false;
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HumanFrameData frame_data;
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@ -457,26 +457,18 @@ message MFPlayerStats
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optional int32 time_alive = 3; //存活时间
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optional int32 kills = 4; //击杀敌人数
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optional int32 dead = 5; //是否已死亡
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optional int32 damage_type = 6;
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optional int32 source_type = 30;
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optional int32 killer_id = 7; //杀手id(自杀时为自己)
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optional int32 damage_given = 8;
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optional int32 damage_taken = 9;
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optional int32 damage_amount = 8; //伤害总量
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optional int32 gold = 10; //金币
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optional int32 all_score = 11; //所有积分
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optional int32 score_rank = 12;
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optional int32 score_kill = 13;
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optional int32 score_dmg_given = 14;
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optional int32 heal_cnt = 15;
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optional int32 score_alivetm = 16;
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optional int32 heal_cnt = 15; //治疗次数
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optional int32 heal_amount = 20; //治疗总量
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optional int32 old_elo = 17;
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optional int32 new_elo = 18;
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optional int32 chg_elo = 19;
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optional int32 heal_heath = 20;
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optional string account_id = 21; //账号id
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repeated MFGoods annual_goods = 22;
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}
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@ -641,13 +633,13 @@ message SMPlayerStats
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//游戏结束
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message SMGameOver
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{
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optional int32 team_id = 1;
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optional int32 team_rank = 2;
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optional int32 team_id = 1; //队伍id
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optional int32 team_rank = 2; //队伍排名
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optional int32 team_allcnt = 3;
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optional int32 game_over = 4;
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optional int32 victory = 5;
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optional bool game_over = 4; //是否结束
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optional bool victory = 5; //是否胜利
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repeated MFPlayerStats player_stats = 6;
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repeated MFPlayerStats player_stats = 6; //玩家信息统计
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}
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//拾取
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