diff --git a/server/tools/protobuild/cs_msgid.proto b/server/tools/protobuild/cs_msgid.proto index 44367f4..810f7ee 100644 --- a/server/tools/protobuild/cs_msgid.proto +++ b/server/tools/protobuild/cs_msgid.proto @@ -12,6 +12,7 @@ enum CMMessageId_e _CMGameOver = 207; _CMWatchWar = 208; _CMLeave = 209; + _CMRevive = 210; } enum SMMessageId_e diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index afd516f..1ff0628 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -196,6 +196,10 @@ message MFPlayerFull optional int32 emoji1 = 25; //表情1 optional int32 emoji2 = 26; //表情2 optional int32 parachute = 27; //降落伞 + + optional bool can_revive = 30; //是否可复活 + optional int32 revive_countdown = 31; //复活倒计时 + optional string killer_name = 32; //杀手名称 } //阻挡物-部分 @@ -723,6 +727,12 @@ message CMLeave } +//复活死亡后15秒内,如果超过15秒服务器发SMGameOver +message CMRevive +{ + +} + //endcmmsg //观战error_code == 0 时关闭结算界面,回到战斗界面