This commit is contained in:
aozhiwei 2019-03-22 19:28:45 +08:00
parent f1943cc35b
commit b4004df698
5 changed files with 53 additions and 34 deletions

View File

@ -151,36 +151,39 @@ void Human::FindPath()
float dot = Vector2D::UP.Dot(move_dir); float dot = Vector2D::UP.Dot(move_dir);
if (std::abs(dot) <= 0.001f) { //相互垂直 if (std::abs(dot) <= 0.001f) { //相互垂直
//向上 //向上
pos = pos + Vector2D::UP; pos = old_pos + Vector2D::UP;
if (IsCollision()) { if (!IsCollision()) {
return;
} else {
//向下 //向下
pos = old_pos; pos = old_pos + Vector2D::DOWN;
pos = pos + Vector2D::DOWN; if (!IsCollision()) {
if (IsCollision()) {
return; return;
} }
} }
} else if (dot > 0.001f) { //基本相同 } else if (dot > 0.001f) { //基本相同
//向右 //向右
pos = pos + Vector2D::RIGHT; pos = old_pos + Vector2D::RIGHT;
if (IsCollision()) { if (!IsCollision()) {
return;
} else {
//向上 //向上
pos = old_pos; pos = old_pos + Vector2D::UP;
pos = pos + Vector2D::UP; if (!IsCollision()) {
if (IsCollision()) {
return; return;
} }
} }
} else if (dot < 0.001f) { //基本相反 } else if (dot < 0.001f) { //基本相反
//向右 //向右
pos = pos + Vector2D::RIGHT; pos = old_pos + Vector2D::RIGHT;
if (IsCollision()) { if (IsCollision()) {
//向下 //向下
pos = old_pos; pos = old_pos + Vector2D::DOWN;
pos = pos + Vector2D::DOWN; if (!IsCollision()) {
if (IsCollision()) {
return; return;
} }
} else {
return;
} }
} }
} }
@ -188,34 +191,37 @@ void Human::FindPath()
float dot = Vector2D::DOWN.Dot(move_dir); float dot = Vector2D::DOWN.Dot(move_dir);
if (std::abs(dot) <= 0.001f) { //相互垂直 if (std::abs(dot) <= 0.001f) { //相互垂直
//向下 //向下
pos = pos + Vector2D::DOWN; pos = old_pos + Vector2D::DOWN;
if (IsCollision()) { if (!IsCollision()) {
return;
} else {
//向上 //向上
pos = old_pos; pos = old_pos + Vector2D::UP;
pos = pos + Vector2D::UP; if (!IsCollision()) {
if (IsCollision()) {
return; return;
} }
} }
} else if (dot > 0.001f) { //基本相同 } else if (dot > 0.001f) { //基本相同
//向左 //向左
pos = pos + Vector2D::LEFT; pos = old_pos + Vector2D::LEFT;
if (IsCollision()) { if (!IsCollision()) {
return;
} else {
//向下 //向下
pos = old_pos; pos = old_pos + Vector2D::DOWN;
pos = pos + Vector2D::DOWN; if (!IsCollision()) {
if (IsCollision()) {
return; return;
} }
} }
} else if (dot < 0.001f) { //基本相反 } else if (dot < 0.001f) { //基本相反
//向左 //向左
pos = pos + Vector2D::LEFT; pos = old_pos + Vector2D::LEFT;
if (IsCollision()) { if (!IsCollision()) {
return;
} else {
//向上 //向上
pos = old_pos; pos = old_pos + Vector2D::UP;
pos = pos + Vector2D::UP; if (!IsCollision()) {
if (IsCollision()) {
return; return;
} }
} }

View File

@ -1,5 +1,7 @@
#include "precompile.h" #include "precompile.h"
#include <float.h>
#include "playermgr.h" #include "playermgr.h"
#include "player.h" #include "player.h"
#include "cs_proto.pb.h" #include "cs_proto.pb.h"
@ -147,11 +149,21 @@ void Player::Shot()
void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg) void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
{ {
bool has_move_dir = msg.has_move_dir();
moving = false;
if (msg.has_move_dir()) { if (msg.has_move_dir()) {
move_dir.FromPB(&msg.move_dir()); if (std::abs(msg.move_dir().x()) > FLT_EPSILON ||
move_dir.Normalize(); std::abs(msg.move_dir().y()) > FLT_EPSILON
) {
move_dir.FromPB(&msg.move_dir());
move_dir.Normalize();
moving = true;
}
} }
assert(!isnan(move_dir.x) && !isnan(move_dir.y));
#if 0
moving = msg.has_move_dir(); moving = msg.has_move_dir();
#endif
if (msg.has_attack_dir()) { if (msg.has_attack_dir()) {
attack_dir.FromPB(&msg.attack_dir()); attack_dir.FromPB(&msg.attack_dir());
attack_dir.Normalize(); attack_dir.Normalize();

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@ -25,7 +25,7 @@ Player* PlayerMgr::GetPlayerBySocket(int socket)
return itr != socket_hash_.end() ? itr->second : nullptr; return itr != socket_hash_.end() ? itr->second : nullptr;
} }
Player* PlayerMgr::CreatePlayerByCMJoin(unsigned short obj_uniid, const cs::CMJoin& msg) Player* PlayerMgr::CreatePlayerByCMJoin(int socket, unsigned short obj_uniid, const cs::CMJoin& msg)
{ {
Player* hum = new Player(); Player* hum = new Player();
hum->entity_uniid = obj_uniid; hum->entity_uniid = obj_uniid;
@ -39,6 +39,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(unsigned short obj_uniid, const cs::CMJo
hum->use_touch = msg.use_touch(); hum->use_touch = msg.use_touch();
hum->avatar_url = msg.avatar_url(); hum->avatar_url = msg.avatar_url();
hum->energy_shield = msg.energy_shield(); hum->energy_shield = msg.energy_shield();
socket_hash_[socket] = hum;
// hum->baseskin = msg.baseskin(); // hum->baseskin = msg.baseskin();
// hum->basemelee = msg.basemelee(); // hum->basemelee = msg.basemelee();
// hum->elo_score = msg.elo_score(); // hum->elo_score = msg.elo_score();

View File

@ -21,7 +21,7 @@ class PlayerMgr : public a8::Singleton<PlayerMgr>
void Update(); void Update();
Player* GetPlayerBySocket(int socket); Player* GetPlayerBySocket(int socket);
Player* CreatePlayerByCMJoin(unsigned short obj_uniid, const cs::CMJoin& msg); Player* CreatePlayerByCMJoin(int socket, unsigned short obj_uniid, const cs::CMJoin& msg);
private: private:
std::map<int, Player*> socket_hash_; std::map<int, Player*> socket_hash_;

View File

@ -47,7 +47,7 @@ void RoomMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg)
room_hash_[room->room_uuid] = room; room_hash_[room->room_uuid] = room;
} }
unsigned short new_uniid = room->AllocUniid(); unsigned short new_uniid = room->AllocUniid();
Player* hum = PlayerMgr::Instance()->CreatePlayerByCMJoin(new_uniid, msg); Player* hum = PlayerMgr::Instance()->CreatePlayerByCMJoin(hdr.socket_handle, new_uniid, msg);
hum->meta = hum_meta; hum->meta = hum_meta;
hum->socket_handle = hdr.socket_handle; hum->socket_handle = hdr.socket_handle;
hum->Initialize(); hum->Initialize();