遇到阻挡时速度不变
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@ -1987,9 +1987,11 @@ void Human::_UpdateMove(int speed)
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if (IsCollisionInMapService()) {
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pos = old_pos;
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FindPathInMapService();
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#if 0
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if (rand() % 3 == 0) {
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i += 1;
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}
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#endif
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}
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room->grid_service.MoveHuman(this);
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}
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