添加技能相关协议
This commit is contained in:
parent
22d271e65e
commit
bcf06862ca
@ -294,6 +294,31 @@ message MFProjectileFull
|
||||
optional float pos_z = 3; //没用到
|
||||
}
|
||||
|
||||
//英雄(分身)-部分
|
||||
message MFHeroPart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVector2D dir = 3; //朝向
|
||||
|
||||
}
|
||||
|
||||
//英雄(分身)-全量
|
||||
message MFHeroFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVector2D dir = 3; //朝向
|
||||
optional int32 masert_uniid = 4; //主人id
|
||||
|
||||
optional int32 skin = 13; //皮肤id
|
||||
optional int32 backpack = 14; //背包
|
||||
optional int32 helmet = 16; //头盔
|
||||
optional int32 chest = 17; //防弹衣
|
||||
optional MFWeapon weapon = 18; //武器
|
||||
|
||||
}
|
||||
|
||||
//烟雾-部分
|
||||
message MFSmokePart
|
||||
{
|
||||
@ -313,7 +338,7 @@ message MFSmokeFull
|
||||
//对象信息-部分
|
||||
message MFObjectPart
|
||||
{
|
||||
//1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke
|
||||
//1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke 10:hero
|
||||
optional int32 object_type = 1;
|
||||
|
||||
optional MFPlayerPart union_obj_1 = 2;
|
||||
@ -325,12 +350,13 @@ message MFObjectPart
|
||||
optional MFDecalPart union_obj_7 = 8;
|
||||
optional MFProjectilePart union_obj_8 = 9;
|
||||
optional MFSmokePart union_obj_9 = 10;
|
||||
optional MFHeroPart union_obj_10 = 11;
|
||||
}
|
||||
|
||||
//对象信息-全量
|
||||
message MFObjectFull
|
||||
{
|
||||
//1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke
|
||||
//1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke 10:hero
|
||||
optional int32 object_type = 1;
|
||||
|
||||
optional MFPlayerFull union_obj_1 = 2;
|
||||
@ -342,6 +368,7 @@ message MFObjectFull
|
||||
optional MFDecalFull union_obj_7 = 8;
|
||||
optional MFProjectileFull union_obj_8 = 9;
|
||||
optional MFSmokeFull union_obj_9 = 10;
|
||||
optional MFHeroFull union_obj_10 = 11;
|
||||
}
|
||||
|
||||
//活跃玩家数据(当前)
|
||||
@ -391,6 +418,9 @@ message MFActivePlayerData
|
||||
|
||||
optional int32 spectator_count = 20;
|
||||
repeated MFBodyState states = 27; //角色状态
|
||||
|
||||
optional int32 skill_left_time = 50; //技能cd时间(剩余时间)
|
||||
optional int32 skill_cd_time = 51; //技能cd时间(总时间)
|
||||
}
|
||||
|
||||
//毒圈数据
|
||||
@ -511,7 +541,20 @@ message MFAirDrop
|
||||
//对象状态(只同步一次客户端自己到及时,有变化时服务器会再次下发)
|
||||
message MFBodyState
|
||||
{
|
||||
optional int32 state_type = 1; //1:止痛药持续加血 2:在飞机上(这时left_time、lasting_time无意义) 3:跳伞中
|
||||
/*
|
||||
1: 止痛药持续加血
|
||||
2: 在飞机上(这时left_time、lasting_time无意义)
|
||||
3: 跳伞中
|
||||
|
||||
4: 隐身中(队友可见)
|
||||
5: 加速中
|
||||
6: 伤害加深
|
||||
7: 护盾
|
||||
8: 回血
|
||||
9: 反伤
|
||||
|
||||
*/
|
||||
optional int32 state_type = 1;
|
||||
optional float left_time = 2; //剩余时间(单位毫秒)
|
||||
optional float lasting_time = 3; //持续时间(总时间毫秒)
|
||||
}
|
||||
@ -571,6 +614,8 @@ message CMMove
|
||||
optional bool interaction = 9; //是否有交互
|
||||
repeated int32 interaction_objids = 23; //交互的对象id列表
|
||||
|
||||
optional bool use_skill = 29; //使用技能
|
||||
|
||||
optional bool spectate = 30; //自杀
|
||||
|
||||
optional int32 emote = 31; //表情id
|
||||
|
Loading…
x
Reference in New Issue
Block a user