skin ok
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@ -21,6 +21,7 @@ Android::~Android()
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void Android::Initialize()
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{
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health = meta->i->health();
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skin = 14001;
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RecalcSelfCollider();
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}
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@ -566,6 +566,15 @@ void Player::LootInteraction(Loot* entity)
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}
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}
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break;
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case 8:
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{
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if (skin != 0) {
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room->DropItem(pos, item_meta->i->id(), 1);
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}
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skin = entity->item_id;
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need_sync_active_player = true;
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}
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break;
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default:
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{
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if (item_meta->i->_inventory_slot() >= 0 &&
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