remove dead dead_frameno from human

This commit is contained in:
aozhiwei 2019-09-19 15:14:58 +08:00
parent 910daa7523
commit c4d2ca3fcd

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@ -60,7 +60,6 @@ class Human : public Entity
std::string name;
std::string avatar_url;
float health = 0.0;
bool dead = false;
bool downed = false;
bool disconnected = false;
int anim_type = 0;
@ -82,7 +81,6 @@ class Human : public Entity
bool poisoning = false;
long long poisoning_time = 0;
int lethal_weapon = 0;
long long dead_frameno = 0;
long long join_frameno = 0;
int status = 0;
float atk_add = 0.0f;