remove dead dead_frameno from human
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@ -60,7 +60,6 @@ class Human : public Entity
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std::string name;
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std::string avatar_url;
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float health = 0.0;
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bool dead = false;
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bool downed = false;
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bool disconnected = false;
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int anim_type = 0;
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@ -82,7 +81,6 @@ class Human : public Entity
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bool poisoning = false;
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long long poisoning_time = 0;
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int lethal_weapon = 0;
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long long dead_frameno = 0;
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long long join_frameno = 0;
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int status = 0;
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float atk_add = 0.0f;
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