gamelog add team_id

This commit is contained in:
aozhiwei 2019-06-26 10:07:17 +08:00
parent c734099e84
commit c75403bc0d
2 changed files with 4 additions and 1 deletions

View File

@ -27,6 +27,7 @@ void GameLog::GameStart(Player* hum)
prop->SetVal("nickname", hum->name);
//prop->SetVal("localuuid", "");
//prop->SetVal("start_param", "");
prop->SetVal("team_id", hum->team_id);
prop->SetVal("server_node_id", App::Instance()->node_id);
prop->SetVal("server_instance_id", App::Instance()->instance_id);
@ -62,6 +63,7 @@ void GameLog::GameEnd(Player* hum)
//prop->SetVal("localuuid", "");
prop->SetVal("game_time", a8::XGetTickCount() - hum->create_tick);
//prop->SetVal("start_param", "");
prop->SetVal("team_id", hum->team_id);
prop->SetVal("server_node_id", App::Instance()->node_id);
prop->SetVal("server_instance_id", App::Instance()->instance_id);

View File

@ -564,7 +564,8 @@ void Human::FillSMGameOver(cs::SMGameOver& msg)
room->TouchHumanList(a8::XParams(),
[&human_list] (Human* hum, a8::XParams& param) -> bool
{
if (hum->leave_frameno_ == 0 || hum->leave_frameno_ > hum->room->battle_start_frameno_) {
if (hum->leave_frameno_ == 0 ||
hum->leave_frameno_ > hum->room->battle_start_frameno_) {
human_list.push_back(hum);
}
return true;