修复救人问题
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@ -750,6 +750,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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stats.killer_name = killer_name;
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stats.weapon_id = weapon_id;
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dead = true;
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downed = false;
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health = 0.0f;
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dead_frameno = room->frame_no;
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++dead_times;
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@ -2406,6 +2407,7 @@ void Human::Revive()
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Human* hum = (Human*)param.sender.GetUserData();
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hum->dead = true;
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hum->real_dead = true;
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hum->downed = false;
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hum->OnDie();
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};
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int wait_revive_time = MetaMgr::Instance()->GetSysParamAsInt("revive_time", 25 + kReviveTimeAdd);
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