修复救人问题

This commit is contained in:
aozhiwei 2019-11-06 14:32:22 +08:00
parent 632e54e29b
commit d3654b5b69

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@ -750,6 +750,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
stats.killer_name = killer_name;
stats.weapon_id = weapon_id;
dead = true;
downed = false;
health = 0.0f;
dead_frameno = room->frame_no;
++dead_times;
@ -2406,6 +2407,7 @@ void Human::Revive()
Human* hum = (Human*)param.sender.GetUserData();
hum->dead = true;
hum->real_dead = true;
hum->downed = false;
hum->OnDie();
};
int wait_revive_time = MetaMgr::Instance()->GetSysParamAsInt("revive_time", 25 + kReviveTimeAdd);