流量优化

This commit is contained in:
aozhiwei 2020-07-07 20:40:30 +08:00
parent aff0fdb0c8
commit d4a8e500c9
2 changed files with 8 additions and 0 deletions

View File

@ -47,8 +47,10 @@ void FrameEvent::AddShot(Human* hum)
} else {
hum->curr_weapon->ToPB(p.mutable_weapon());
}
#if 0
p.set_offhand(true);
p.set_bullskin(10001);
#endif
}
{
int shot_idx = shots_.size() - 1;
@ -75,7 +77,9 @@ void FrameEvent::AddBullet(Human* hum, a8::Vec2 born_pos, a8::Vec2 dir, float fl
}
TypeConvert::ToPb(born_pos, p.mutable_pos());
TypeConvert::ToPb(dir, p.mutable_dir());
#if 0
p.set_bulletskin(10001);
#endif
if (hum->tank_weapon.meta) {
p.set_gun_id(hum->tank_weapon.meta->i->id());
p.set_gun_lv(hum->tank_weapon.weapon_lv);

View File

@ -433,7 +433,11 @@ void Player::Shot()
AutoLoadingBullet();
}
last_shot_frameno_ = room->frame_no;
#if 1
room->frame_event.AddBulletNumChg(this);
#else
need_sync_active_player = true;
#endif
}
void Player::ProcInteraction()