This commit is contained in:
aozhiwei 2019-06-15 10:01:58 +08:00
parent b348bba463
commit d665f43a8d
3 changed files with 76 additions and 0 deletions

View File

@ -32,7 +32,11 @@ void Bullet::Initialize()
void Bullet::Update(int delta_time)
{
#if MAP_SERVICE
MapServiceUpdate();
#else
RayDetectionUpdate();
#endif
}
void Bullet::RecalcSelfCollider()
@ -221,3 +225,66 @@ void Bullet::RayDetectionUpdate()
}
}
}
void Bullet::MapServiceUpdate()
{
pos = pos + dir * gun_meta->i->bullet_speed() / (float)SERVER_FRAME_RATE;
float distance = (pos - born_pos).Norm();
if (room->OverBorder(pos, gun_meta->i->bullet_rad())) {
if (IsBomb()) {
ProcBomb();
} else {
room->RemoveObjectLater(this);
}
} else {
room->grid_service.MoveBullet(this);
std::set<Entity*> objects;
for (auto& grid : grid_list) {
for (Human* hum: grid->human_list) {
if (hum != player && !hum->dead &&
(hum->team_id == 0 || player->team_id != hum->team_id)) {
if (TestCollision(hum)) {
objects.insert(hum);
}
}
}
}//end for
#if 1
{
std::set<ColliderComponent*> colliders;
room->map_service.GetColliders(pos.x, pos.y, colliders);
for (ColliderComponent* collider : colliders) {
if (TestCollision(collider)) {
objects.insert(collider->owner);
#if 0
a8::XPrintf("%d,%d collider:%d,%d \n",
{
pos.x,
pos.y,
collider->owner->pos.x,
collider->owner->pos.y
});
#endif
}
}
}
#endif
float bullet_range = gun_meta->i->range();
if (gun_upgrade_meta && gun_upgrade_meta->attr[EA_ShotRange] > 0) {
bullet_range += gun_upgrade_meta->attr[EA_ShotRange];
}
if (!objects.empty() || distance > bullet_range ||
(IsBomb() && meta->i->_inventory_slot() != 4 && distance >= fly_distance)
) {
if (IsBomb()) {
ProcBomb();
} else {
deleted = true;
if (!objects.empty()) {
OnHit(objects);
}
room->RemoveObjectLater(this);
}
}
}
}

View File

@ -38,6 +38,7 @@ class Bullet : public Entity
void ProcBomb();
bool IsBomb();
void RayDetectionUpdate();
void MapServiceUpdate();
private:
CircleCollider* self_collider_ = nullptr;

View File

@ -608,7 +608,10 @@ void Room::CreateBullet(Human* hum, Weapon* weapon,
bullet->Initialize();
AddObjectLater(bullet);
grid_service.AddBullet(bullet);
#if MAP_SERVICE
#else
bullet->movement->RayDetection();
#endif
}
void Room::RemoveObjectLater(Entity* entity)
@ -844,8 +847,13 @@ void Room::UpdateGas()
switch (gas_data.gas_mode) {
case GasInactive:
{
#if 0
if (frame_no - gas_data.gas_start_frameno >=
3 * SERVER_FRAME_RATE) {
#else
if (frame_no - gas_data.gas_start_frameno >=
MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE) {
#endif
gas_data.gas_mode = GasJump;
gas_data.gas_start_frameno = frame_no;
if (human_hash_.size() < ROOM_MAX_PLAYER_NUM) {