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@ -32,7 +32,11 @@ void Bullet::Initialize()
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void Bullet::Update(int delta_time)
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{
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#if MAP_SERVICE
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MapServiceUpdate();
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#else
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RayDetectionUpdate();
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#endif
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}
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void Bullet::RecalcSelfCollider()
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@ -221,3 +225,66 @@ void Bullet::RayDetectionUpdate()
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}
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}
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}
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void Bullet::MapServiceUpdate()
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{
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pos = pos + dir * gun_meta->i->bullet_speed() / (float)SERVER_FRAME_RATE;
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float distance = (pos - born_pos).Norm();
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if (room->OverBorder(pos, gun_meta->i->bullet_rad())) {
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if (IsBomb()) {
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ProcBomb();
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} else {
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room->RemoveObjectLater(this);
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}
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} else {
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room->grid_service.MoveBullet(this);
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std::set<Entity*> objects;
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for (auto& grid : grid_list) {
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for (Human* hum: grid->human_list) {
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if (hum != player && !hum->dead &&
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(hum->team_id == 0 || player->team_id != hum->team_id)) {
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if (TestCollision(hum)) {
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objects.insert(hum);
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}
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}
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}
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}//end for
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#if 1
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{
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std::set<ColliderComponent*> colliders;
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room->map_service.GetColliders(pos.x, pos.y, colliders);
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for (ColliderComponent* collider : colliders) {
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if (TestCollision(collider)) {
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objects.insert(collider->owner);
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#if 0
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a8::XPrintf("%d,%d collider:%d,%d \n",
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{
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pos.x,
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pos.y,
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collider->owner->pos.x,
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collider->owner->pos.y
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});
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#endif
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}
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}
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}
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#endif
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float bullet_range = gun_meta->i->range();
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if (gun_upgrade_meta && gun_upgrade_meta->attr[EA_ShotRange] > 0) {
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bullet_range += gun_upgrade_meta->attr[EA_ShotRange];
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}
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if (!objects.empty() || distance > bullet_range ||
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(IsBomb() && meta->i->_inventory_slot() != 4 && distance >= fly_distance)
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) {
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if (IsBomb()) {
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ProcBomb();
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} else {
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deleted = true;
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if (!objects.empty()) {
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OnHit(objects);
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}
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room->RemoveObjectLater(this);
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}
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}
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}
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}
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@ -38,6 +38,7 @@ class Bullet : public Entity
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void ProcBomb();
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bool IsBomb();
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void RayDetectionUpdate();
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void MapServiceUpdate();
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private:
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CircleCollider* self_collider_ = nullptr;
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@ -608,7 +608,10 @@ void Room::CreateBullet(Human* hum, Weapon* weapon,
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bullet->Initialize();
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AddObjectLater(bullet);
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grid_service.AddBullet(bullet);
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#if MAP_SERVICE
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#else
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bullet->movement->RayDetection();
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#endif
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}
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void Room::RemoveObjectLater(Entity* entity)
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@ -844,8 +847,13 @@ void Room::UpdateGas()
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switch (gas_data.gas_mode) {
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case GasInactive:
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{
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#if 0
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if (frame_no - gas_data.gas_start_frameno >=
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3 * SERVER_FRAME_RATE) {
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#else
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if (frame_no - gas_data.gas_start_frameno >=
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MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE) {
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#endif
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gas_data.gas_mode = GasJump;
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gas_data.gas_start_frameno = frame_no;
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if (human_hash_.size() < ROOM_MAX_PLAYER_NUM) {
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