碰撞体 重构
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@ -33,7 +33,7 @@ void Building::RecalcSelfCollider()
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obj.y() - obj.height()/2.0 - meta->i->tileheight()/2.0);
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collider->_max = Vector2D(obj.x() + obj.width()/2.0 - meta->i->tilewidth()/2.0,
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obj.y() + obj.height()/2.0 - meta->i->tileheight()/2.0);
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colliders.push_back(collider);
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AddCollider(collider);
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}
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}
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@ -93,7 +93,7 @@ void Bullet::RecalcSelfCollider()
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if (!self_collider_) {
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self_collider_ = new CircleCollider();
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self_collider_->owner = this;
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colliders.push_back(self_collider_);
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AddCollider(self_collider_);
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}
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self_collider_->pos = Vector2D();
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self_collider_->rad = gun_meta->i->bullet_rad();
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@ -148,7 +148,6 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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obstacle->meta->i->damage() > 0.01f) {
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obstacle->Explosion(this);
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}
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obstacle->ClearColliders();
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room->ScatterDrop(obstacle->pos, obstacle->meta->i->drop());
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}
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obstacle->BroadcastFullState();
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@ -31,6 +31,9 @@ ColliderComponent* Entity::GetBoxBound()
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bool Entity::TestCollision(Entity* b)
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{
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if (b->dead) {
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return false;
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}
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for (auto& a_collider : colliders) {
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for (auto& b_collider : b->colliders) {
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if (a_collider->Intersect(b_collider)) {
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@ -141,3 +144,8 @@ void Entity::BroadcastDeleteState()
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}
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}
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}
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void Entity::AddCollider(ColliderComponent* collider)
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{
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colliders.push_back(collider);
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}
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@ -48,9 +48,10 @@ class Entity
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Room* room = nullptr;
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Vector2D pos;
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int updated_times = 0;
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std::list<ColliderComponent*> colliders;
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bool deleted = false;
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a8::XTimerAttacher xtimer_attacher;
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bool dead = false;
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long long dead_frameno = 0;
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int grid_id = 0;
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std::set<GridCell*> grid_list;
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@ -65,9 +66,13 @@ class Entity
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virtual float GetSpeed() { return 1.0f;};
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virtual ColliderComponent* GetBoxBound();
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bool TestCollision(Entity* b);
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void ClearColliders();
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void FindLocationWithTarget(Entity* target);
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void BroadcastFullState();
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void BroadcastDeleteState();
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void AddCollider(ColliderComponent* collider);
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private:
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std::list<ColliderComponent*> colliders;
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void ClearColliders();
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};
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@ -25,7 +25,7 @@ void Hero::RecalcSelfCollider()
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if (!self_collider_) {
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self_collider_ = new CircleCollider();
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self_collider_->owner = this;
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colliders.push_back(self_collider_);
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AddCollider(self_collider_);
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}
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self_collider_->pos = Vector2D();
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self_collider_->rad = master->GetRadius();
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@ -274,7 +274,7 @@ void Human::RecalcSelfCollider()
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if (!self_collider_) {
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self_collider_ = new CircleCollider();
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self_collider_->owner = this;
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colliders.push_back(self_collider_);
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AddCollider(self_collider_);
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}
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self_collider_->pos = Vector2D();
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self_collider_->rad = meta->i->radius();
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@ -33,7 +33,7 @@ void Obstacle::RecalcSelfCollider()
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if (!self_collider2_) {
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self_collider2_ = new AabbCollider();
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self_collider2_->owner = this;
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colliders.push_back(self_collider2_);
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AddCollider(self_collider2_);
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}
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if (door_state == DoorStateClose) {
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self_collider2_->_min = Vector2D(0.0f - door_state0->width() / 2.0f,
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@ -51,7 +51,7 @@ void Obstacle::RecalcSelfCollider()
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if (!self_collider_) {
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self_collider_ = new CircleCollider();
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self_collider_->owner = this;
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colliders.push_back(self_collider_);
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AddCollider(self_collider_);
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}
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self_collider_->pos = Vector2D();
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self_collider_->rad = meta->i->height() / 2.0;
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@ -62,7 +62,7 @@ void Obstacle::RecalcSelfCollider()
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if (!self_collider2_) {
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self_collider2_ = new AabbCollider();
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self_collider2_->owner = this;
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colliders.push_back(self_collider2_);
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AddCollider(self_collider2_);
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}
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self_collider2_->_min = Vector2D(meta->i->width() / -2.0f, meta->i->height() / -2.0f);
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self_collider2_->_max = Vector2D(meta->i->width() / 2.0f, meta->i->height() / 2.0f);
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@ -192,7 +192,6 @@ void Obstacle::Explosion(Bullet* bullet)
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obstacle->dead = obstacle->health <= 0.01f;
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obstacle->dead_frameno = room->frame_no;
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if (obstacle->dead) {
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obstacle->ClearColliders();
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room->ScatterDrop(obstacle->pos, obstacle->meta->i->drop());
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}
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obstacle->BroadcastFullState();
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@ -25,8 +25,6 @@ class Obstacle : public Entity
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public:
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MetaData::MapThing* meta = nullptr;
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float health = 0.0f;
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bool dead = false;
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long long dead_frameno = 0;
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bool is_door = false;
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int door_id = 0;
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