碰撞体 重构

This commit is contained in:
aozhiwei 2019-06-11 09:09:02 +08:00
parent 529ca37af4
commit d9b4ce5554
8 changed files with 22 additions and 13 deletions

View File

@ -33,7 +33,7 @@ void Building::RecalcSelfCollider()
obj.y() - obj.height()/2.0 - meta->i->tileheight()/2.0);
collider->_max = Vector2D(obj.x() + obj.width()/2.0 - meta->i->tilewidth()/2.0,
obj.y() + obj.height()/2.0 - meta->i->tileheight()/2.0);
colliders.push_back(collider);
AddCollider(collider);
}
}

View File

@ -93,7 +93,7 @@ void Bullet::RecalcSelfCollider()
if (!self_collider_) {
self_collider_ = new CircleCollider();
self_collider_->owner = this;
colliders.push_back(self_collider_);
AddCollider(self_collider_);
}
self_collider_->pos = Vector2D();
self_collider_->rad = gun_meta->i->bullet_rad();
@ -148,7 +148,6 @@ void Bullet::OnHit(std::set<Entity*>& objects)
obstacle->meta->i->damage() > 0.01f) {
obstacle->Explosion(this);
}
obstacle->ClearColliders();
room->ScatterDrop(obstacle->pos, obstacle->meta->i->drop());
}
obstacle->BroadcastFullState();

View File

@ -31,6 +31,9 @@ ColliderComponent* Entity::GetBoxBound()
bool Entity::TestCollision(Entity* b)
{
if (b->dead) {
return false;
}
for (auto& a_collider : colliders) {
for (auto& b_collider : b->colliders) {
if (a_collider->Intersect(b_collider)) {
@ -141,3 +144,8 @@ void Entity::BroadcastDeleteState()
}
}
}
void Entity::AddCollider(ColliderComponent* collider)
{
colliders.push_back(collider);
}

View File

@ -48,9 +48,10 @@ class Entity
Room* room = nullptr;
Vector2D pos;
int updated_times = 0;
std::list<ColliderComponent*> colliders;
bool deleted = false;
a8::XTimerAttacher xtimer_attacher;
bool dead = false;
long long dead_frameno = 0;
int grid_id = 0;
std::set<GridCell*> grid_list;
@ -65,9 +66,13 @@ class Entity
virtual float GetSpeed() { return 1.0f;};
virtual ColliderComponent* GetBoxBound();
bool TestCollision(Entity* b);
void ClearColliders();
void FindLocationWithTarget(Entity* target);
void BroadcastFullState();
void BroadcastDeleteState();
void AddCollider(ColliderComponent* collider);
private:
std::list<ColliderComponent*> colliders;
void ClearColliders();
};

View File

@ -25,7 +25,7 @@ void Hero::RecalcSelfCollider()
if (!self_collider_) {
self_collider_ = new CircleCollider();
self_collider_->owner = this;
colliders.push_back(self_collider_);
AddCollider(self_collider_);
}
self_collider_->pos = Vector2D();
self_collider_->rad = master->GetRadius();

View File

@ -274,7 +274,7 @@ void Human::RecalcSelfCollider()
if (!self_collider_) {
self_collider_ = new CircleCollider();
self_collider_->owner = this;
colliders.push_back(self_collider_);
AddCollider(self_collider_);
}
self_collider_->pos = Vector2D();
self_collider_->rad = meta->i->radius();

View File

@ -33,7 +33,7 @@ void Obstacle::RecalcSelfCollider()
if (!self_collider2_) {
self_collider2_ = new AabbCollider();
self_collider2_->owner = this;
colliders.push_back(self_collider2_);
AddCollider(self_collider2_);
}
if (door_state == DoorStateClose) {
self_collider2_->_min = Vector2D(0.0f - door_state0->width() / 2.0f,
@ -51,7 +51,7 @@ void Obstacle::RecalcSelfCollider()
if (!self_collider_) {
self_collider_ = new CircleCollider();
self_collider_->owner = this;
colliders.push_back(self_collider_);
AddCollider(self_collider_);
}
self_collider_->pos = Vector2D();
self_collider_->rad = meta->i->height() / 2.0;
@ -62,7 +62,7 @@ void Obstacle::RecalcSelfCollider()
if (!self_collider2_) {
self_collider2_ = new AabbCollider();
self_collider2_->owner = this;
colliders.push_back(self_collider2_);
AddCollider(self_collider2_);
}
self_collider2_->_min = Vector2D(meta->i->width() / -2.0f, meta->i->height() / -2.0f);
self_collider2_->_max = Vector2D(meta->i->width() / 2.0f, meta->i->height() / 2.0f);
@ -192,7 +192,6 @@ void Obstacle::Explosion(Bullet* bullet)
obstacle->dead = obstacle->health <= 0.01f;
obstacle->dead_frameno = room->frame_no;
if (obstacle->dead) {
obstacle->ClearColliders();
room->ScatterDrop(obstacle->pos, obstacle->meta->i->drop());
}
obstacle->BroadcastFullState();

View File

@ -25,8 +25,6 @@ class Obstacle : public Entity
public:
MetaData::MapThing* meta = nullptr;
float health = 0.0f;
bool dead = false;
long long dead_frameno = 0;
bool is_door = false;
int door_id = 0;