This commit is contained in:
aozhiwei 2019-06-18 14:24:06 +08:00
parent 0a0c1e33b4
commit df5f31c8ce

View File

@ -686,7 +686,132 @@ void Player::HumanInteraction(Human* hum)
void Player::ProcPrepareItems(const ::google::protobuf::RepeatedField< ::google::protobuf::int32 >& prepare_items)
{
for (int equip_id : prepare_items) {
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquip(equip_id);
if (item_meta) {
switch (item_meta->i->equip_type()) {
case 1:
{
//装备
if (item_meta->i->equip_subtype() == 1) {
//近战
if (default_weapon.weapon_id == weapons[0].weapon_id) {
weapons[0].weapon_idx = 0;
weapons[0].weapon_id = equip_id;
weapons[0].weapon_lv = std::max(1, GetWeaponConfigLv(weapons[0].weapon_id));
weapons[0].ammo = 0;
weapons[0].meta = item_meta;
weapons[0].Recalc();
}
} else {
Weapon* weapon = nullptr;
if (weapons[GUN_SLOT1].weapon_id == 0) {
weapon = &weapons[GUN_SLOT1];
weapon->weapon_idx = GUN_SLOT1;
if (curr_weapon != &weapons[GUN_SLOT2]) {
curr_weapon = &weapons[GUN_SLOT1];
}
} else if (weapons[GUN_SLOT2].weapon_id == 0) {
weapon = &weapons[GUN_SLOT2];
weapon->weapon_idx = GUN_SLOT2;
if (curr_weapon != &weapons[GUN_SLOT1]) {
curr_weapon = &weapons[GUN_SLOT2];
}
}
if (!weapon) {
weapon->weapon_id = equip_id;
weapon->weapon_lv = std::max(1, GetWeaponConfigLv(weapon->weapon_id));
weapon->ammo = 0;
weapon->meta = item_meta;
weapon->Recalc();
}
}
}
break;
default:
{
if (item_meta->i->_inventory_slot() >= 0 &&
item_meta->i->_inventory_slot() < IS_END) {
if (GetInventory(item_meta->i->_inventory_slot()) >=
GetVolume(item_meta->i->_inventory_slot())
) {
break;
}
int add_num = GetVolume(item_meta->i->_inventory_slot()) -
GetInventory(item_meta->i->_inventory_slot());
add_num = std::min(1, add_num);
AddInventory(item_meta->i->_inventory_slot(), add_num);
if (item_meta->i->_inventory_slot() == 5 ||
item_meta->i->_inventory_slot() == 6) {
Weapon* weapon = &weapons[3 + (item_meta->i->_inventory_slot() - 5)];
weapon->weapon_id = equip_id;
weapon->weapon_lv = 1;
weapon->ammo += 1;
weapon->meta = item_meta;
weapon->Recalc();
DecInventory(item_meta->i->_inventory_slot(), add_num);
}
if (item_meta->i->_inventory_slot() > 12) {
if (item_meta->i->_inventory_slot() - 12 > curr_scope_idx) {
curr_scope_idx = item_meta->i->_inventory_slot() - 12;
}
}
} else {
switch (item_meta->i->equip_type()) {
case 7:
{
//背包
MetaData::Equip* old_item_meta = MetaMgr::Instance()->GetEquip(backpack);
if (old_item_meta) {
if (old_item_meta->i->equip_lv() >= item_meta->i->equip_lv()) {
break;
}
room->DropItem(pos, old_item_meta->i->id(), 1, 1);
}
backpack = item_meta->i->id();
RecalcVolume();
}
break;
case 4:
{
//防具
if (item_meta->i->equip_subtype() == 1) {
//盔甲
MetaData::Equip* old_item_meta = MetaMgr::Instance()->GetEquip(chest);
if (old_item_meta) {
if (old_item_meta->i->equip_lv() >= item_meta->i->equip_lv()) {
break;
}
room->DropItem(pos, old_item_meta->i->id(), 1, 1);
}
chest = item_meta->i->id();
RecalcAttr();
} else if (item_meta->i->equip_subtype() == 2) {
//头盔
MetaData::Equip* old_item_meta = MetaMgr::Instance()->GetEquip(helmet);
if (old_item_meta) {
if (old_item_meta->i->equip_lv() >= item_meta->i->equip_lv()) {
break;
}
room->DropItem(pos, old_item_meta->i->id(), 1, 1);
}
helmet = item_meta->i->id();
RecalcAttr();
}
}
break;
}
}
}
break;
}
}
}//end for
need_sync_active_player = true;
if (prepare_items.size() > 0) {
SyncAroundPlayers();
}
}
void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)