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@ -8,93 +8,65 @@
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#include "collider.h"
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#include "collision.h"
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#include "app.h"
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#include "obstacle.h"
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void MovementComponent::RayDetection()
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{
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App::Instance()->perf.ray_times++;
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long long tick = a8::XGetTickCount();
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Clear();
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App::Instance()->perf.ray_times++;
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long long tick = a8::XGetTickCount();
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Vector2D left_p0;
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Vector2D left_p1;
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Vector2D right_p0;
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Vector2D right_p1;
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if (owner->entity_type == ET_Bullet) {
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Bullet* bullet = (Bullet*)owner;
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Init(bullet->pos, bullet->born_dir, bullet->gun_meta->i->bullet_rad(), MAP_CELL_WIDTH - MAP_GRID_WIDTH * 3,
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left_p0, left_p1, right_p0, right_p1);
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} else if (owner->entity_type == ET_Player) {
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Human* hum = (Human*)owner;
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start_point = hum->pos;
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target_point = hum->pos + hum->move_dir * (MAP_CELL_WIDTH - MAP_GRID_WIDTH);
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target_distance = (target_point - start_point).Norm();
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{
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long long tick1 = a8::XGetTickCount();
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Vector2D left_dir = hum->move_dir;
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left_dir.Rotate(-90);
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left_dir.Normalize();
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Vector2D right_dir = hum->move_dir;
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right_dir.Rotate(+90);
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right_dir.Normalize();
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App::Instance()->perf.params[1] += a8::XGetTickCount() - tick1;
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Vector2D left_p0 = hum->pos + left_dir * (hum->meta->i->radius() + 1);
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Vector2D left_p1 = left_p0 + hum->move_dir * (MAP_CELL_WIDTH - MAP_GRID_WIDTH * 3);
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Vector2D right_p0 = hum->pos + right_dir * (hum->meta->i->radius() + 1);
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Vector2D right_p1 = right_p0 + hum->move_dir * (MAP_CELL_WIDTH - MAP_GRID_WIDTH * 3);
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int count = 0;
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for (auto& grid : hum->grid_list) {
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for (Entity* entity : grid->entity_list) {
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count++;
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switch (entity->entity_type) {
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case ET_Obstacle:
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{
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if (
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(hum->last_collision_door == nullptr || hum->last_collision_door != entity)
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){
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long long tick2 = a8::XGetTickCount();
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AabbCollider aabb_box;
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entity->GetAabbBox(aabb_box);
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if (IntersectSegmentAabb(left_p0, left_p1,
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aabb_box.owner->pos + aabb_box._min,
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aabb_box.owner->pos + aabb_box._max) ||
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IntersectSegmentAabb(right_p0, right_p1,
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aabb_box.owner->pos + aabb_box._min,
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aabb_box.owner->pos + aabb_box._max)
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) {
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detection_objects.insert(entity);
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}
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App::Instance()->perf.params[3] += a8::XGetTickCount() - tick2;
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App::Instance()->perf.params[4]++;
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}
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Init(hum->pos, hum->move_dir, hum->meta->i->radius(), MAP_CELL_WIDTH - MAP_GRID_WIDTH * 3,
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left_p0, left_p1, right_p0, right_p1);
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}
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int count = 0;
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for (auto& grid : owner->grid_list) {
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for (Entity* entity : grid->entity_list) {
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count++;
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switch (entity->entity_type) {
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case ET_Building:
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case ET_Obstacle:
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{
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if (entity->entity_type == ET_Obstacle && ((Obstacle*)entity)->is_door) {
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//门直接加入检查列表
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detection_objects.insert(entity);
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} else {
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AabbCollider aabb_box;
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entity->GetAabbBox(aabb_box);
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if (IntersectSegmentAabb(left_p0, left_p1,
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aabb_box.owner->pos + aabb_box._min,
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aabb_box.owner->pos + aabb_box._max) ||
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IntersectSegmentAabb(right_p0, right_p1,
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aabb_box.owner->pos + aabb_box._min,
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aabb_box.owner->pos + aabb_box._max)
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) {
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detection_objects.insert(entity);
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}
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break;
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case ET_Building:
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{
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long long tick2 = a8::XGetTickCount();
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AabbCollider aabb_box;
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entity->GetAabbBox(aabb_box);
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if (IntersectSegmentAabb(left_p0, left_p1,
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aabb_box.owner->pos + aabb_box._min,
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aabb_box.owner->pos + aabb_box._max) ||
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IntersectSegmentAabb(right_p0, right_p1,
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aabb_box.owner->pos + aabb_box._min,
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aabb_box.owner->pos + aabb_box._max)
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) {
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detection_objects.insert(entity);
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}
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App::Instance()->perf.params[3] += a8::XGetTickCount() - tick2;
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App::Instance()->perf.params[4]++;
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}
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break;
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default:
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{
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}
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break;
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}
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App::Instance()->perf.params[4]++;
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}
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}//end for
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if (App::Instance()->perf.params[2] < count) {
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App::Instance()->perf.params[2] = count;
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break;
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default:
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{
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}
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break;
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}
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if (App::Instance()->perf.params[6] < detection_objects.size()) {
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App::Instance()->perf.params[6] = detection_objects.size();
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}
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}
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}//end for entity_list
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}//end for grid
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if (App::Instance()->perf.params[2] < count) {
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App::Instance()->perf.params[2] = count;
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}
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if (App::Instance()->perf.params[6] < detection_objects.size()) {
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App::Instance()->perf.params[6] = detection_objects.size();
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}
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App::Instance()->perf.ray_time += a8::XGetTickCount() - tick;
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}
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@ -117,7 +89,7 @@ void MovementComponent::GetCollisionObjects(std::set<Entity*>& objects)
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case ET_Obstacle:
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case ET_Building:
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{
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if (bullet->TestCollision(entity)) {
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if (!entity->dead && bullet->TestCollision(entity)) {
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objects.insert(entity);
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}
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}
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@ -135,12 +107,16 @@ bool MovementComponent::TestCollision()
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{
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if (owner->entity_type == ET_Bullet) {
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Bullet* bullet = (Bullet*)owner;
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if (bullet->room->OverBorder(bullet->pos, bullet->gun_meta->i->bullet_rad())){
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return true;
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}
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for (Entity* entity : detection_objects) {
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switch (entity->entity_type) {
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case ET_Obstacle:
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case ET_Building:
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{
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if (bullet->TestCollision(entity)) {
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if (!entity->dead && bullet->TestCollision(entity)) {
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return true;
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}
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}
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@ -181,3 +157,24 @@ bool MovementComponent::TestCollision()
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}
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return false;
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}
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void MovementComponent::Init(Vector2D pos, Vector2D dir, float rad, float distance,
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Vector2D& left_p0, Vector2D& left_p1, Vector2D& right_p0, Vector2D& right_p1)
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{
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start_point = pos;
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target_point = pos + dir * (MAP_CELL_WIDTH - MAP_GRID_WIDTH);
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target_distance = (target_point - start_point).Norm();
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Vector2D left_dir = dir;
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left_dir.Rotate(-90);
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left_dir.Normalize();
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Vector2D right_dir = dir;
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right_dir.Rotate(+90);
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right_dir.Normalize();
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left_p0 = pos + left_dir * (rad + 1);
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left_p1 = left_p0 + dir * distance;
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right_p0 = pos + right_dir * (rad + 1);
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right_p1 = right_p0 + dir * distance;
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}
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@ -15,4 +15,9 @@ class MovementComponent
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void Clear();
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void GetCollisionObjects(std::set<Entity*>& objects);
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bool TestCollision();
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private:
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void Init(Vector2D pos, Vector2D dir, float rad, float distance,
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Vector2D& left_p0, Vector2D& left_p1, Vector2D& right_p0, Vector2D& right_p1);
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};
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