修复子弹装弹问题
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@ -413,4 +413,5 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name)
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if (health <= 0.0001f) {
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BeKill(killer_id, killer_name);
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}
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need_sync_active_player = true;
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}
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@ -475,7 +475,6 @@ void Player::LootInteraction(Loot* entity)
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weapons[0].weapon_id = entity->item_id;
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weapons[0].weapon_lv = 1;
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weapons[0].ammo = 0;
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need_sync_active_player = true;
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}
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need_sync_active_player = true;
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SyncAroundPlayers();
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@ -574,6 +573,9 @@ void Player::LootInteraction(Loot* entity)
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break;
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}
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}
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if (action_type == AT_None) {
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AutoLoadingBullet();
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}
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need_sync_active_player = true;
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SyncAroundPlayers();
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}
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