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@ -811,9 +811,11 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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dead_frameno = room->frame_no;
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++dead_times;
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int max_revive_times = MetaMgr::Instance()->GetSysParamAsInt("max_revive_times", 1);
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#if 0
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if (today_enter_times == 0) {
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++max_revive_times;
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}
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#endif
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if (weapon_id != VW_Spectate &&
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dead_times <= max_revive_times &&
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room->AliveCount() > 2 &&
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