This commit is contained in:
aozhiwei 2019-11-11 15:40:33 +08:00
parent b94ed56e88
commit e8db19c214

View File

@ -1,5 +1,7 @@
#include "precompile.h"
#include <float.h>
#include <a8/mutable_xobject.h>
#include <a8/collision.h>
@ -409,7 +411,8 @@ bool Human::IsCollisionInMapService()
std::set<ColliderComponent*> colliders;
room->map_service.GetColliders(pos.x, pos.y, colliders);
for (const ColliderComponent* collider : colliders) {
Global::last_collider = nullptr;
for (ColliderComponent* collider : colliders) {
switch (collider->owner->entity_type) {
case ET_Obstacle:
{
@ -437,6 +440,7 @@ bool Human::IsCollisionInMapService()
}
obstacle->BroadcastFullState();
} else {
Global::last_collider = collider;
return true;
}
}
@ -447,6 +451,7 @@ bool Human::IsCollisionInMapService()
{
if (!collider->owner->dead && TestCollision((ColliderComponent*)collider)) {
if (last_collision_door != collider->owner) {
Global::last_collider = collider;
return true;
}
}
@ -462,6 +467,44 @@ bool Human::IsCollisionInMapService()
void Human::FindPathInMapService()
{
a8::Vec2 old_pos = pos;
ColliderComponent* last_collider = Global::last_collider;
if (last_collider) {
switch (last_collider->type) {
case CT_Aabb:
{
}
break;
case CT_Circle:
{
a8::Vec2 extend_dir = pos - last_collider->owner->pos;
if (std::abs(extend_dir.x) > FLT_EPSILON ||
std::abs(extend_dir.y) > FLT_EPSILON) {
extend_dir.Normalize();
{
#if 0
a8::Vec2 extend_dir_inverse(extend_dir.y, extend_dir.x);
float angle = extend_dir_inverse.CalcAngle(move_dir);
if (angle > 0.001f) {
extend_dir.Rotate(-1/180.0f);
} else {
extend_dir.Rotate(1/180.0f);
}
#endif
extend_dir.Rotate(1/180.0f);
}
float distance = ((CircleCollider*)last_collider)->rad + meta->i->radius();
pos = last_collider->owner->pos + extend_dir * (distance + 1);
if (IsCollisionInMapService()) {
pos = old_pos;
}
}
return;
}
break;
default:
break;
}
}
{
float up_dot = a8::Vec2::UP.Dot(move_dir);
bool at_left_side = a8::Vec2::LEFT.Dot(move_dir) > 0.0001f;