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@ -22,7 +22,6 @@ class Player : public Human
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public:
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int team_mode = 0;
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int player_count = 0;
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bool auto_fill = false;
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bool use_touch = false;
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long long create_tick = 0;
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@ -47,7 +47,6 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
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hum->health = 0;
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hum->team_uuid = msg.team_uuid();
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hum->team_mode = msg.team_mode();
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hum->player_count = msg.player_count();
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hum->auto_fill = msg.auto_fill();
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hum->use_touch = msg.use_touch();
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hum->avatar_url = msg.avatar_url();
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@ -47,6 +47,12 @@ package cs;
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客户端可以根据protobuf反射得到字段名和字段id的对应关系做到自动化判断
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*/
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//常量
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enum Constant_e
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{
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ProtoVersion = 2019071501; //系统版本
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}
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//心跳
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message CMPing
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{
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@ -88,6 +94,23 @@ message MFVector2D
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optional float y = 2; //y轴
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}
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//属性变更
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/*
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property_type: 1 血量
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property_type: 2 最大血量
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property_type: 3 库存
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property_subtype: 库存数组索引
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property_type: 4 技能cd时间(剩余时间)
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property_type: 5 技能cd时间(总时间)
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*/
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message MFPropertyChg
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{
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optional int32 obj_id = 1; //对象id
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optional int32 property_type = 2; //属性类型
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optional int32 property_subtype = 3; //属性子类型
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optional float value = 4; //属性值
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}
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//地图物件
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message MFMapObject
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{
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@ -586,7 +609,7 @@ message CMJoin
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optional string team_uuid = 2; //队伍唯一id (没组队时为空字符串)
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optional string account_id = 3; //账号id account_id
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optional int32 team_mode = 4; //队伍模式 0:单人 1:多人
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optional int32 player_count = 5; //玩家数(单人时为1)
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optional int32 proto_version = 5; //协议版本号Constant_e.ProtoVersion
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optional bool auto_fill = 6; //是否自动填充玩家
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optional int32 bot = 7; //是否机器人
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optional string name = 8; //角色名
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@ -730,6 +753,7 @@ message SMUpdate
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repeated MFEmote emotes = 23; //表情
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optional MFAirDrop airdrop = 26; //空投
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optional MFPlane plane = 27; //飞机
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repeated MFPropertyChg chged_property_list = 31; //property变更列表
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}
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//滚动消息
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