add SSPong处理
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@ -82,6 +82,7 @@ void HandlerMgr::UnInit()
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void HandlerMgr::RegisterNetMsgHandlers()
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void HandlerMgr::RegisterNetMsgHandlers()
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{
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{
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RegisterNetMsgHandler(&ggmsghandler, &PlayerMgr::_SS_WSP_SocketDisconnect);
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RegisterNetMsgHandler(&ggmsghandler, &PlayerMgr::_SS_WSP_SocketDisconnect);
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RegisterNetMsgHandler(&ggmsghandler, &PlayerMgr::_SS_Ping);
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RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMJoin);
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RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMJoin);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMMove);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMMove);
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@ -3,6 +3,7 @@
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#include "playermgr.h"
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#include "playermgr.h"
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#include "player.h"
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#include "player.h"
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#include "cs_proto.pb.h"
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#include "cs_proto.pb.h"
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#include "ss_proto.pb.h"
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#include "room.h"
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#include "room.h"
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#include "framework/cpp/utils.h"
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#include "framework/cpp/utils.h"
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@ -24,6 +25,12 @@ void PlayerMgr::_SS_WSP_SocketDisconnect(f8::MsgHdr& hdr, const ss::SS_WSP_Socke
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}
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}
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}
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}
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void PlayerMgr::_SS_Ping(f8::MsgHdr& hdr, const ss::SS_Ping& msg)
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{
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ss::SS_Pong respmsg;
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GGListener::Instance()->SendToClient(hdr.socket_handle, 0, respmsg);
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}
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int PlayerMgr::OnlineNum()
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int PlayerMgr::OnlineNum()
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{
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{
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return socket_hash_.size();
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return socket_hash_.size();
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@ -8,6 +8,7 @@ namespace cs
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namespace ss
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namespace ss
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{
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{
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class SS_WSP_SocketDisconnect;
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class SS_WSP_SocketDisconnect;
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class SS_Ping;
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}
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}
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class Player;
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class Player;
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@ -25,6 +26,7 @@ class PlayerMgr : public a8::Singleton<PlayerMgr>
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void UnInit();
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void UnInit();
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void _SS_WSP_SocketDisconnect(f8::MsgHdr& hdr, const ss::SS_WSP_SocketDisconnect& msg);
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void _SS_WSP_SocketDisconnect(f8::MsgHdr& hdr, const ss::SS_WSP_SocketDisconnect& msg);
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void _SS_Ping(f8::MsgHdr& hdr, const ss::SS_Ping& msg);
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int OnlineNum();
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int OnlineNum();
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Player* GetPlayerBySocket(int socket);
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Player* GetPlayerBySocket(int socket);
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