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@ -914,6 +914,11 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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void Player::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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{
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int old_socket_handle = socket_handle;
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if (socket_handle != 0) {
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GGListener::Instance()->ForceCloseChildSocket(socket_handle);
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PlayerMgr::Instance()->RemovePlayerBySocket(socket_handle);
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}
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socket_handle = hdr.socket_handle;
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#if 0
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TouchAllLayerHumanList
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@ -930,6 +935,13 @@ void Player::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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respmsg.set_errmsg("战斗重连成功");
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SendNotifyMsg(respmsg);
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PlayerMgr::Instance()->ReBindSocket(this);
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a8::UdpLog::Instance()->Debug
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("战斗服重连成功 %s %d %d",
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{
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account_id,
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hdr.socket_handle,
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old_socket_handle
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});
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}
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void Player::UpdateDropWeapon()
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@ -747,18 +747,19 @@ bool Room::CanJoin(const std::string& accountid)
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void Room::OnPlayerOffline(Player* hum)
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{
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if (GetOnlinePlayerNum() <= 0) {
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xtimer.AddDeadLineTimer
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xtimer.AddDeadLineTimerAndAttach
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(
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SERVER_FRAME_RATE * 40,
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SERVER_FRAME_RATE * 15,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Room* room = (Room*)param.sender.GetUserData();
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if (room->GetOnlinePlayerNum() <= 0) {
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if (room->GetOnlinePlayerNum() <= 0 && !room->added_to_over_room) {
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RoomMgr::Instance()->AddOverRoom(room->room_uuid);
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}
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});
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},
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&xtimer_attacher.timer_list_);
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}
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}
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@ -49,6 +49,7 @@ public:
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long long pending_request = 0;
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long long last_debugout_tick = 0;
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a8::Vec2 last_player_jump_pos;
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bool added_to_over_room = false;
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~Room();
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void Init();
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@ -128,7 +128,7 @@ void RoomMgr::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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.SetSender(socket_handle),
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[] (const a8::XParams& param)
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{
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GGListener::Instance()->ForceCloseClient(param.sender);
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GGListener::Instance()->ForceCloseChildSocket(param.sender);
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}
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);
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};
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@ -136,6 +136,11 @@ void RoomMgr::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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Room* room = GetRoomByUuid(a8::XValue(msg.room_uuid()));
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if (!room) {
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send_reconnect_failed(hdr.socket_handle, 1, "房间已销毁");
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a8::UdpLog::Instance()->Debug
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("房间已销毁 %s",
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{
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msg.room_uuid()
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});
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return;
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}
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Player* hum = room->GetPlayerByAccountId(msg.account_id());
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@ -190,6 +195,7 @@ void RoomMgr::AddOverRoom(long long room_uuid)
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inactive_room_hash_.erase(room_uuid);
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Room* room = GetRoomByUuid(room_uuid);
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if (room) {
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room->added_to_over_room = true;
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room->game_over_tick = a8::XGetTickCount();
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room->game_over_timer = a8::Timer::Instance()->AddRepeatTimer(500,
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a8::XParams()
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