This commit is contained in:
aozhiwei 2020-09-14 16:33:45 +08:00
parent 0a632684a0
commit f209166cca

View File

@ -738,7 +738,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
Entity* hum = room->GetEntityByUniId(killer_id);
if (hum && hum->entity_type == ET_Player) {
if (killer_id == entity_uniid) {
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_specate"), //"%s 自杀"
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_specate").c_str(), //"%s 自杀"
{
killer_name,
});
@ -748,7 +748,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
((Human*)hum)->kill_humans.insert(this);
((Human*)hum)->SyncAroundPlayers(__FILE__, __LINE__, __func__);
if (weapon_id == VW_Tank) {
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_car"), //"%s 使用 %s 干掉了 %s"
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_car").c_str(), //"%s 使用 %s 干掉了 %s"
{
killer_name,
name
@ -758,7 +758,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id);
if (equip_meta) {
//"%s 使用 %s 干掉了 %s"
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_weapon"),
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_weapon").c_str(),
{
killer_name,
equip_meta->i->name(),
@ -773,7 +773,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
case VW_SafeArea:
{
//"%s 被毒圈干掉"
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_gas"),
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_gas").c_str(),
{
name
});
@ -783,7 +783,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
case VW_Spectate:
{
//"%s 自杀"
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_specate"),
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_specate").c_str(),
{
name
});
@ -793,7 +793,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
case VW_SelfDetonate:
{
//"%s 被炸死"
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_self_detonate"),
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_self_detonate").c_str(),
{
name
});
@ -803,7 +803,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
case VW_Mine:
{
//"%s 被地雷炸死"
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_mine"),
std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_mine").c_str(),
{
name
});