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@ -738,7 +738,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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Entity* hum = room->GetEntityByUniId(killer_id);
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Entity* hum = room->GetEntityByUniId(killer_id);
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if (hum && hum->entity_type == ET_Player) {
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if (hum && hum->entity_type == ET_Player) {
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if (killer_id == entity_uniid) {
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if (killer_id == entity_uniid) {
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_specate"), //"%s 自杀"
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_specate").c_str(), //"%s 自杀"
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{
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{
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killer_name,
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killer_name,
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});
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});
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@ -748,7 +748,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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((Human*)hum)->kill_humans.insert(this);
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((Human*)hum)->kill_humans.insert(this);
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((Human*)hum)->SyncAroundPlayers(__FILE__, __LINE__, __func__);
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((Human*)hum)->SyncAroundPlayers(__FILE__, __LINE__, __func__);
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if (weapon_id == VW_Tank) {
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if (weapon_id == VW_Tank) {
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_car"), //"%s 使用 %s 干掉了 %s"
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_car").c_str(), //"%s 使用 %s 干掉了 %s"
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{
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{
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killer_name,
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killer_name,
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name
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name
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@ -758,7 +758,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id);
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id);
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if (equip_meta) {
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if (equip_meta) {
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//"%s 使用 %s 干掉了 %s"
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//"%s 使用 %s 干掉了 %s"
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_weapon"),
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_weapon").c_str(),
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{
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{
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killer_name,
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killer_name,
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equip_meta->i->name(),
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equip_meta->i->name(),
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@ -773,7 +773,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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case VW_SafeArea:
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case VW_SafeArea:
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{
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{
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//"%s 被毒圈干掉"
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//"%s 被毒圈干掉"
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_gas"),
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_gas").c_str(),
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{
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{
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name
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name
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});
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});
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@ -783,7 +783,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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case VW_Spectate:
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case VW_Spectate:
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{
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{
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//"%s 自杀"
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//"%s 自杀"
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_specate"),
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_specate").c_str(),
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{
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{
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name
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name
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});
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});
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@ -793,7 +793,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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case VW_SelfDetonate:
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case VW_SelfDetonate:
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{
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{
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//"%s 被炸死"
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//"%s 被炸死"
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_self_detonate"),
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_self_detonate").c_str(),
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{
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{
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name
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name
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});
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});
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@ -803,7 +803,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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case VW_Mine:
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case VW_Mine:
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{
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{
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//"%s 被地雷炸死"
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//"%s 被地雷炸死"
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_mine"),
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std::string msg = a8::Format(MetaMgr::Instance()->GetText("battle_server_dead_mine").c_str(),
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{
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{
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name
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name
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});
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});
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