add mapservice
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parent
566ceb0570
commit
f32fbf92be
63
server/gameserver/mapservice.cc
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63
server/gameserver/mapservice.cc
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#include "precompile.h"
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#include <memory.h>
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#include "mapservice.h"
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MapService::MapService()
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{
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}
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MapService::~MapService()
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{
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if (map_cells_) {
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free(map_cells_);
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map_cells_ = nullptr;
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}
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}
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void MapService::Init(int width, int height, int cell_width)
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{
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if (width < 1 || height < 1 || cell_width < 1) {
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abort();
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}
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map_width_ = width;
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map_height_ = height;
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cell_width_ = cell_width;
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max_grid_id_ = map_width_ * map_height_;
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map_cells_ = (list_head*)malloc(sizeof(list_head) * width * height);
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memset(map_cells_, sizeof(list_head) * width * height, 0);
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}
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void MapService::UnInit()
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{
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}
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bool MapService::Walkable(float world_x, float world_y)
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{
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int grid_id = GetGridId(world_x, world_y);
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if (grid_id < 0 || grid_id >= max_grid_id_) {
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return false;
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}
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list_head& node = map_cells_[grid_id];
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return node.next == nullptr && node.prev == nullptr;
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}
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void MapService::TouhcAroundCell(float world_x, float world_y,
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std::function<bool (ColliderComponent*)> callback)
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{
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}
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int MapService::GetGridId(float world_x, float world_y)
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{
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int x = world_x + cell_width_;
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int y = world_y + cell_width_;
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assert(x >= 0 && y >= 0);
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int grid_id = x/cell_width_ + (y/cell_width_) * map_width_;
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return grid_id;
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}
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35
server/gameserver/mapservice.h
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35
server/gameserver/mapservice.h
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@ -0,0 +1,35 @@
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#pragma once
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class Entity;
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class Human;
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class Bullet;
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class Human;
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class Entity;
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class Room;
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class ColliderComponent;
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class MapService
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{
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public:
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MapService();
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~MapService();
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void Init(int width, int height, int cell_width);
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void UnInit();
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bool Walkable(float world_x, float world_y);
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void TouhcAroundCell(float world_x, float world_y,
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std::function<bool (ColliderComponent*)> callback);
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private:
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int GetGridId(float world_x, float world_y);
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private:
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list_head* map_cells_ = nullptr;
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int map_width_ = 0;
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int map_height_ = 0;
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int cell_width_ = 0;
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int max_grid_id_ = 0;
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int grid_offset_arr_[9] = {0};
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};
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@ -1301,3 +1301,4 @@ void Room::NotifyWxVoip()
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},
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&xtimer_attacher.timer_list_);
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}
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