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@ -140,6 +140,6 @@ const int SMOKE_SLOT = 4;
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const int MAP_HEIGHT = 8192;
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const int MAP_WIDTH = 8192;
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const int MAP_CELL_WIDTH = 64 * 5;
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const int MAP_CELL_WIDTH = 64 * 8;
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const int DOOR_THING_ID = 61701;
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@ -111,7 +111,6 @@ void Player::UpdateMove()
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moved_frames = 0;
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return;
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}
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bool move_ok = false;
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int speed = std::max(1, (int)GetSpeed());
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for (int i = 0; i < speed; ++i) {
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Vector2D old_pos = pos;
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@ -120,7 +119,9 @@ void Player::UpdateMove()
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pos = old_pos;
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#if 1
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FindPath();
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i += 1;
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if (rand() % 3 == 0) {
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i += 1;
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}
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#else
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if (i == 0) {
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FindPath();
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@ -129,8 +130,6 @@ void Player::UpdateMove()
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#endif
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}
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move_ok = true;
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}
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if (move_ok) {
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room->grid_service.MoveHuman(this);
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}
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if (last_collision_door && !TestCollision(last_collision_door)) {
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@ -23,7 +23,7 @@
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#include "hero.h"
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const int ROOM_MAX_PLAYER_NUM = 50;
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#if 0
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#if 1
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const int ANDROID_NUM = 0;
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#else
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const int ANDROID_NUM = 10;
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