#pragma once #include "aicomponent.h" enum AndroidState_e { AS_thinking, AS_moving, AS_attack, AS_moving_and_attack, }; class Human; class AndroidAI : public AIComponent { public: AndroidState_e state = AS_thinking; int state_elapsed_time = 0; Human* last_hiter = nullptr; virtual void Update(int delta_time) override; private: void ChangeToState(AndroidState_e to_state); void DoThink(); void DoMove(); void DoAttack(); void DoMoveAndAttack(); };