game2001/server/gameserver/framedata.h
aozhiwei 15a137c3b9 1
2019-04-11 16:14:17 +08:00

19 lines
700 B
C++

#pragma once
#include "cs_proto.pb.h"
struct RoomFrameData
{
std::map<long long, std::set<unsigned short>> deleted_objects_hash;
std::map<long long, std::set<unsigned short>> softdeleted_objects_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFExplosion>> explosions_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFSmoke>> smokes_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFEmote>> emotes_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFBullet>> bullets_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFShot>> shots_hash;
};
struct HumanFrameData
{
};