aozhiwei 7b5980fd7f 1
2019-03-25 16:13:53 +08:00

352 lines
9.7 KiB
C++

#include "precompile.h"
#include "playermgr.h"
#include "player.h"
#include "cs_proto.pb.h"
#include "room.h"
#include "android.h"
#include "metamgr.h"
#include "movement.h"
#include "bullet.h"
#include "collider.h"
#include "obstacle.h"
const int ROOM_MAX_PLAYER_NUM = 50;
const int ANDROID_NUM = 0;
void Room::Update(int delta_time)
{
elapsed_time_ += delta_time;
while (elapsed_time_ >= 50) {
ResetFrameData();
int i = 0;
for (auto& pair : moveable_hash_) {
pair.second->Update(50);
pair.second->updated_times++;
++i;
assert(i < 1000);
}
ClearDeletedObjects();
ProcAddedObjects();
elapsed_time_ -= 50;
}
}
bool Room::IsFull()
{
return accountid_hash_.size() >= ROOM_MAX_PLAYER_NUM;
}
int Room::GetPlayerNum()
{
return accountid_hash_.size();
}
Player* Room::GetPlayerByAccountId(const std::string& accountid)
{
auto itr = accountid_hash_.find(accountid);
return itr != accountid_hash_.end() ? itr->second : nullptr;
}
Player* Room::GetPlayerByUniId(unsigned short uniid)
{
Entity* entity = GetEntityByUniId(uniid);
return entity->entity_type == ET_Player && entity->entity_subtype == EST_Player ? (Player*)entity : nullptr;
}
Entity* Room::GetEntityByUniId(unsigned short uniid)
{
auto itr = uniid_hash_.find(uniid);
return itr != uniid_hash_.end() ? itr->second : nullptr;
}
int Room::AliveCount()
{
return alive_count_;
}
void Room::AddPlayer(Player* hum)
{
{
hum->pos.x = 1000 + rand() % 100;
hum->pos.y = 2000 + rand() % 200;
hum->attack_dir = hum->pos;
hum->attack_dir.Normalize();
hum->attack_dir.Rotate(a8::RandAngle());
}
hum->room = this;
uniid_hash_[hum->entity_uniid] = hum;
moveable_hash_[hum->entity_uniid] = hum;
accountid_hash_[hum->account_id] = hum;
human_hash_[hum->entity_uniid] = hum;
++alive_count_;
hum->new_objects.insert(hum);
hum->part_objects.insert(hum);
for (auto& pair : human_hash_) {
if (pair.second != hum) {
pair.second->new_objects.insert(hum);
pair.second->part_objects.insert(hum);
hum->new_objects.insert(pair.second);
hum->part_objects.insert(pair.second);
}
}
}
unsigned short Room::AllocUniid()
{
while (GetEntityByUniId(++current_uniid) ||
be_added_hash_.find(current_uniid) != be_added_hash_.end() ||
current_uniid == 0) {}
return current_uniid;
}
void Room::ShuaAndroid()
{
MetaData::Player* hum_meta = MetaMgr::Instance()->GetPlayer(40002);
assert(hum_meta);
if (!hum_meta) {
abort();
}
for (int i = 0; i < ANDROID_NUM; ++i) {
Android* hum = new Android();
hum->name = a8::Format("机器人%d", {i+1});
hum->meta = hum_meta;
hum->entity_uniid = AllocUniid();
{
hum->pos.x = 100 + rand() % 400;
hum->pos.y = 200 + rand() % 500;
hum->attack_dir = hum->pos;
hum->attack_dir.Normalize();
hum->attack_dir.Rotate(a8::RandAngle());
}
hum->room = this;
hum->Initialize();
uniid_hash_[hum->entity_uniid] = hum;
moveable_hash_[hum->entity_uniid] = hum;
human_hash_[hum->entity_uniid] = hum;
++alive_count_;
for (auto& pair : human_hash_) {
if (pair.second != hum) {
pair.second->new_objects.insert(hum);
pair.second->part_objects.insert(hum);
hum->new_objects.insert(pair.second);
hum->part_objects.insert(pair.second);
}
}
}
}
void Room::ShuaObstacle(Human* hum)
{
MetaData::MapThing* a_thing = MetaMgr::Instance()->GetMapThing(61001);
MetaData::MapThing* b_thing = MetaMgr::Instance()->GetMapThing(61007);
if (!a_thing || !b_thing) {
return;
}
#if 1
{
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = a_thing;
entity->entity_uniid = AllocUniid();
#if 0
entity->dir = Vector2D::UP;
#endif
#if 0
entity->pos = Vector2D(100.0f, 164.0f);
#else
entity->pos = hum->pos - Vector2D::LEFT * hum->meta->i->radius() - 100;
#endif
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
#endif
#if 1
{
Obstacle* entity = new Obstacle();
entity->room = this;
entity->meta = b_thing;
entity->entity_uniid = AllocUniid();
#if 0
entity->dir = Vector2D::UP;
#endif
#if 0
entity->pos = Vector2D(100.0f, 100.0f);
#else
entity->pos = hum->pos + Vector2D::RIGHT * hum->meta->i->radius() + 100;
#endif
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
for (auto& pair : human_hash_) {
pair.second->new_objects.insert(entity);
pair.second->part_objects.insert(entity);
}
}
#endif
}
bool Room::RandomPos(Human* hum, float distance, Vector2D& out_pos)
{
Vector2D dir = hum->pos;
dir.Rotate(a8::RandAngle());
dir.Normalize();
CircleCollider collider;
collider.owner = hum;
collider.pos = dir * distance;
collider.rad = hum->meta->i->radius();
for (auto& pair : uniid_hash_) {
if (pair.second->entity_type == ET_Player ||
pair.second->entity_type == ET_Bullet
) {
continue;
} else {
for (auto& itr : pair.second->colliders) {
if (collider.Intersect(itr)) {
return false;
}
}
}
}
out_pos = hum->pos + collider.pos;
return true;
}
Human* Room::FindEnemy(Human* hum)
{
std::vector<Human*> enemys;
enemys.reserve(50);
for (auto& pair : accountid_hash_) {
if (pair.second->team_id == 0 ||
pair.second->team_id != hum->team_id
) {
enemys.push_back(pair.second);
}
}
std::sort(enemys.begin(), enemys.end(),
[hum] (Human* a, Human *b) -> bool
{
return (hum->pos - a->pos).Norm() < (hum->pos - b->pos).Norm();
});
return !enemys.empty() ? enemys[0] : nullptr;
}
void Room::AddBullet(Bullet* bullet)
{
be_added_hash_[bullet->entity_uniid] = bullet;
}
void Room::CollisionDetection(Entity* sender, int detection_flags, std::vector<Entity*>& objects)
{
assert(uniid_hash_.size() < 1000);
for (auto& pair : uniid_hash_) {
if (a8::HasBitFlag(detection_flags, ET_Player) && pair.second->entity_type == ET_Player) {
if (sender->entity_type == ET_Bullet) {
Bullet* bullet = (Bullet*)sender;
Human* hum = (Human*)pair.second;
if (hum != bullet->player &&
(hum->team_id == 0 || bullet->player->team_id != hum->team_id)) {
if (bullet->TestCollision(hum)) {
objects.push_back(hum);
}
}
}
}
if (a8::HasBitFlag(detection_flags, ET_Obstacle) && pair.second->entity_type == ET_Obstacle) {
if (sender->entity_type == ET_Bullet || sender->entity_type == ET_Player) {
if (pair.second != sender && sender->TestCollision(pair.second)) {
objects.push_back(pair.second);
}
}
}
}
}
void Room::AddDeletedObject(unsigned short obj_uniid)
{
frame_data.deleted_objects.insert(obj_uniid);
}
void Room::FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg)
{
msg.set_team_mode(msg.team_mode());
msg.set_player_id(self_hum->entity_uniid);
msg.set_started(false);
for (auto& pair : uniid_hash_) {
if (pair.second->entity_type == ET_Player) {
Human* hum = (Human*)pair.second;
cs::MFPlayerInfo* info = msg.add_player_infos();
info->set_player_id(hum->entity_uniid);
info->set_team_id(hum->team_id);
info->set_name(hum->name);
}
}
}
void Room::ResetFrameData()
{
frame_data.deleted_objects.clear();
frame_data.explosions.Clear();
frame_data.emotes.Clear();
frame_data.bullets.Clear();
frame_data.shots.Clear();
}
void Room::ClearDeletedObjects()
{
for (auto& obj_uniid : frame_data.deleted_objects) {
Entity* entity = GetEntityByUniId(obj_uniid);
if (entity) {
if (entity->entity_type != ET_Player) {
uniid_hash_.erase(entity->entity_uniid);
moveable_hash_.erase(entity->entity_uniid);
}
delete entity;
}
}
}
void Room::TouchPlayerList(a8::XParams param,
std::function<void (Player*, a8::XParams&)> func)
{
if (!func) {
return;
}
for (auto& pair : accountid_hash_) {
if (pair.second) {
func(pair.second, param);
}
}
}
void Room::ProcAddedObjects()
{
if (!be_added_hash_.empty()) {
for (auto& pair : be_added_hash_) {
uniid_hash_[pair.second->entity_uniid] = pair.second;
switch (pair.second->entity_type) {
case ET_Player:
case ET_Bullet:
{
moveable_hash_[pair.second->entity_uniid] = pair.second;
}
break;
default:
abort();
break;
}
}
be_added_hash_.clear();
}
}
void Room::BeAddedObject(Entity* entity)
{
be_added_hash_[entity->entity_uniid] = entity;
}