124 lines
2.3 KiB
C++
Executable File
124 lines
2.3 KiB
C++
Executable File
#pragma once
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#include "metatable.pb.h"
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namespace MetaData
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{
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struct Parameter
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{
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const metatable::Parameter* i = nullptr;
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int int_val = 0;
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std::string str_val;
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double float_val = 0.0f;
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void Init();
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};
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struct Map
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{
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const metatable::Map* i = nullptr;
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std::vector<std::tuple<std::string, int>> template_list;
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int rand_space = 0;
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void Init();
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std::string RandTemplate();
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};
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struct MapThing
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{
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const metatable::MapThing* i = nullptr;
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};
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struct SafeArea
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{
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const metatable::SafeArea* i = nullptr;
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};
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struct Item
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{
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const metatable::Item* i = nullptr;
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};
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struct Equip
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{
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const metatable::Equip* i = nullptr;
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std::vector<std::tuple<float, float>> bullet_born_offset;
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std::array<int, IS_END> volume = {};
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void Init();
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};
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struct Player
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{
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const metatable::Player* i = nullptr;
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std::array<int, IS_END> volume = {};
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void Init();
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};
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struct Building
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{
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struct Door
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{
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int door_id = 0;
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Vector2D state0_dir;
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Vector2D state1_dir;
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const metatable::DoorObjJson* state0 = nullptr;
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const metatable::DoorObjJson* state1 = nullptr;
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};
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const metatable::BuildingJson* i = nullptr;
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std::vector<Door> doors;
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void Init();
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};
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struct Drop
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{
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const metatable::Drop* i = nullptr;
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void Init();
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void RandItems(std::vector<std::tuple<int, int>>& drop_items);
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private:
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std::vector<std::tuple<std::vector<int>, std::vector<int>, int>> items;
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int total_weight = 0;
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};
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struct MapTplThing
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{
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const metatable::MapTplThingJson* i = nullptr;
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void Init();
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int RandThing();
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std::vector<std::tuple<int, int>> things;
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int rand_space = 0;
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};
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struct AirDrop
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{
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const metatable::AirDrop* i = nullptr;
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};
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struct AirLine
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{
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const metatable::AirLine* i = nullptr;
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float start_point_x = 0.0f;
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float start_point_y = 0.0f;
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float end_point_x = 0.0f;
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float end_point_y = 0.0f;
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void Init();
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};
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}
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