18 lines
1.1 KiB
C
18 lines
1.1 KiB
C
#pragma once
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bool IntersectSegmentCircle(Vector2D p0, Vector2D p1, Vector2D pos, float rad);
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bool IntersectSegmentAabb(Vector2D p0, Vector2D p1, Vector2D _min, Vector2D _max);
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bool IntersectAabbCircle(Vector2D a_min, Vector2D a_max, Vector2D b_pos, float b_rad);
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bool IntersectAabbAabb(Vector2D a_min, Vector2D a_max, Vector2D b_min, Vector2D b_max);
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bool IntersectCircleCircle(Vector2D a_pos, float a_rad, Vector2D b_pos, float b_rad);
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bool CircleContainCircle(Vector2D a_pos, float a_rad, Vector2D b_pos, float b_rad);
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bool CalcCircleAabbSafePoint(Vector2D a_pos, float a_rad, Vector2D b_min, Vector2D b_max,
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Vector2D& new_pos);
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bool CalcCircleCircleSafePoint(Vector2D a_pos, float a_rad, Vector2D b_pos, float b_rad,
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Vector2D& new_pos);
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bool CalcAabbAabbSafePoint(Vector2D a_min, Vector2D a_max, Vector2D b_min, Vector2D b_max,
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Vector2D& new_pos);
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bool CalcAabbCircleSafePoint(Vector2D a_min, Vector2D a_max, Vector2D b_pos, float b_rad,
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Vector2D& new_pos);
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void TestGlm();
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