game2001/server/gameserver/framemaker.cc
2019-04-24 19:59:12 +08:00

102 lines
3.5 KiB
C++

#include "precompile.h"
#include "framemaker.h"
#include "human.h"
#include "room.h"
#if 0
{
for (auto& pair : room->frame_data.shots_hash) {
if (pair.first <= room->frame_no) {
for (auto& itr : pair.second) {
*msg->add_shots() = itr;
}
}
}
for (auto& pair : room->frame_data.bullets_hash) {
if (pair.first <= room->frame_no) {
for (auto& itr : pair.second) {
*msg->add_bullets() = itr;
}
}
}
for (auto& pair : room->frame_data.explosions_hash) {
if (pair.first <= room->frame_no) {
for (auto& itr : pair.second) {
*msg->add_explosions() = itr;
}
}
}
for (auto& pair : room->frame_data.smokes_hash) {
if (pair.first <= room->frame_no) {
for (auto& itr : pair.second) {
*msg->add_smokes() = itr;
}
}
}
for (auto& pair : room->frame_data.emotes_hash) {
if (pair.first <= room->frame_no) {
for (auto& itr : pair.second) {
*msg->add_emotes() = itr;
}
}
}
for (auto& pair : room->frame_data.airdrops_hash) {
if (pair.first <= room->frame_no) {
for (auto& itr : pair.second) {
*msg->mutable_airdrop() = itr;
break;
}
}
}
}
#endif
cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
{
cs::SMUpdate* msg = new cs::SMUpdate;
{
if (hum->team_members) {
for (auto& itr : *hum->team_members) {
if (itr != hum) {
itr->FillMFTeamData(msg->add_team_data());
}
}
}
Room* room = hum->room;
if (room->gas_data.gas_mode == GasJump) {
cs::MFPlane* p = msg->mutable_plane();
room->plane.start_point.ToPB(p->mutable_start_point());
room->plane.end_point.ToPB(p->mutable_end_point());
}
if (hum->send_msg_times == 0) {
room->FetchBuilding(hum);
}
for (auto& itr : hum->new_objects) {
itr->FillMFObjectFull(msg->add_full_objects());
}
for (auto& itr : hum->part_objects) {
itr->FillMFObjectPart(msg->add_part_objects());
}
for (auto& itr : hum->del_objects) {
msg->add_del_objids(itr);
}
if (hum->send_msg_times == 0 || hum->need_sync_active_player) {
msg->set_active_player_id(hum->entity_uniid);
hum->FillMFActivePlayerData(msg->mutable_active_player_data());
hum->need_sync_active_player = false;
}
if (hum->send_msg_times == 0 || hum->last_sync_gas_frameno < room->gas_data.gas_start_frameno) {
hum->last_sync_gas_frameno = room->gas_data.gas_start_frameno;
hum->FillMFGasData(msg->mutable_gas_data());
}
if (room->gas_data.gas_mode == GasMoving) {
msg->set_gas_progress(room->gas_data.gas_progress);
room->gas_data.pos_old.ToPB(msg->mutable_gas_pos_old());
}
msg->set_alive_count(room->AliveCount());
}
++hum->send_msg_times;
return msg;
}