2019-03-27 17:51:41 +08:00

78 lines
2.1 KiB
C++

#pragma once
#include "cs_proto.pb.h"
enum RoomState_e
{
RS_Inactive = 0,
RS_Waiting = 1,
RS_Moveing = 2
};
namespace MetaData
{
struct Map;
}
struct RoomFrameData
{
std::set<unsigned short> deleted_objects;
::google::protobuf::RepeatedPtrField<::cs::MFExplosion> explosions;
::google::protobuf::RepeatedPtrField<::cs::MFEmote> emotes;
::google::protobuf::RepeatedPtrField<::cs::MFBullet> bullets;
::google::protobuf::RepeatedPtrField<::cs::MFShot> shots;
};
class Entity;
class Bullet;
class Human;
class Player;
class Room
{
public:
long long room_uuid = 0;
MetaData::Map* map_meta = nullptr;
RoomFrameData frame_data;
long long frame_no = 0;
void Update(int delta_time);
bool IsFull();
int GetPlayerNum();
int AliveCount();
Player* GetPlayerByAccountId(const std::string& accountid);
Player* GetPlayerByUniId(unsigned short uniid);
Entity* GetEntityByUniId(unsigned short uniid);
void AddPlayer(Player* hum);
void AddBullet(Bullet* bullet);
unsigned short AllocUniid();
void ShuaAndroid();
void ShuaObstacle(Human* hum);
void ShuaBuilding(Human* hum);
bool RandomPos(Human* hum, float distance, Vector2D& out_pos);
Human* FindEnemy(Human* hum);
void CollisionDetection(Entity* sender, int detection_flags, std::vector<Entity*>& objects);
void AddDeletedObject(unsigned short obj_uniid);
void FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg);
void ResetFrameData();
void TouchPlayerList(a8::XParams param,
std::function<void (Player*, a8::XParams&)> func);
void BeAddedObject(Entity* entity);
void ProcDrop(Vector2D center, int drop_id);
private:
void ClearDeletedObjects();
void ProcAddedObjects();
public:
unsigned short current_uniid = 0;
RoomState_e state_ = RS_Inactive;
int elapsed_time_ = 0;
int alive_count_ = 0;
std::map<std::string, Player*> accountid_hash_;
std::map<unsigned short, Entity*> uniid_hash_;
std::map<unsigned short, Entity*> moveable_hash_;
std::map<unsigned short, Human*> human_hash_;
std::map<unsigned short, Entity*> be_added_hash_;
};