game2001/server/gameserver/framedata.h
aozhiwei b068a4c801 1
2019-04-16 15:43:18 +08:00

20 lines
794 B
C++

#pragma once
#include "cs_proto.pb.h"
struct RoomFrameData
{
std::map<long long, std::set<unsigned short>> deleted_objects_hash;
std::map<long long, std::set<unsigned short>> softdeleted_objects_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFExplosion>> explosions_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFSmoke>> smokes_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFEmote>> emotes_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFBullet>> bullets_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFShot>> shots_hash;
std::map<long long, ::google::protobuf::RepeatedPtrField<::cs::MFAirDrop>> airdrops_hash;
};
struct HumanFrameData
{
};