113 lines
3.1 KiB
C++
113 lines
3.1 KiB
C++
#pragma once
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#include <a8/xtimer.h>
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#include <a8/timer_attacher.h>
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#include "framedata.h"
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namespace MetaData
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{
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struct Map;
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struct SafeArea;
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struct Building;
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struct AirLine;
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}
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struct RoomProfile
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{
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long long max_rundelay = 0;
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};
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struct timer_list;
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class Entity;
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class Bullet;
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class Human;
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class Player;
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class Building;
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class Room
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{
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public:
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long long room_uuid = 0;
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MetaData::Map* map_meta = nullptr;
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RoomFrameData frame_data;
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long long frame_no = 0;
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GasData gas_data;
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bool game_over = false;
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long long game_over_frameno = 0;
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RoomProfile profile;
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a8::XTimer xtimer;
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Plane plane;
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~Room();
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void Init();
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void UnInit();
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void Update(int delta_time);
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bool IsFull();
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int GetPlayerNum();
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int AliveCount();
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Player* GetPlayerByAccountId(const std::string& accountid);
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Player* GetPlayerByUniId(unsigned short uniid);
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Entity* GetEntityByUniId(unsigned short uniid);
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void AddPlayer(Player* hum);
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Human* FindEnemy(Human* hum);
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void CollisionDetection(Entity* sender, int detection_flags, std::vector<Entity*>& objects);
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void AddDeletedObject(unsigned short obj_uniid, bool soft_delete);
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void BeAddedObject(Entity* entity);
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void FetchBuilding(Human* hum);
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void FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg);
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void FillSMMapInfo(cs::SMMapInfo& map_info);
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void TouchPlayerList(a8::XParams param,
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std::function<void (Player*, a8::XParams&)> func);
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void TouchHumanList(a8::XParams param,
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std::function<bool (Human*, a8::XParams&)> func);
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void ScatterDrop(Vector2D center, int drop_id);
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void DropItem(Vector2D pos, int item_id, int item_count);
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void CreateThings();
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void CreateDoor(Building* building, int door_idx);
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void CreateHouseObstacle(Building* building, int id, float x, float y);
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void CreateObstacle(int id, float x, float y);
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void CreateLoot(int equip_id, Vector2D pos, int count);
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void CreateBullet(Human* hum, MetaData::Equip* gun_meta,
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Vector2D pos, Vector2D dir, float fly_distance);
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void OnHumanDie(Human* hum);
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private:
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unsigned short AllocUniid();
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void ShuaAndroid();
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void ResetFrameData();
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void ClearDeletedObjects();
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void ProcAddedObjects();
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void UpdateGas();
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bool GenSmallCircle(Vector2D big_circle_pos, float big_circle_rad, float small_circle_rad,
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Vector2D& out_pos);
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void OutputDebugLog();
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void AutoMatchTeam();
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void InitAirDrop();
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void AirDrop(int appear_time, int box_id);
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void ShuaPlane();
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private:
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timer_list* stats_timer_ = nullptr;
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int elapsed_time_ = 0;
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int alive_count_ = 0;
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MetaData::AirLine* airline_ = nullptr;
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a8::XTimerAttacher xtimer_attacher;
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int current_teamid = 0;
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unsigned short current_uniid = 0;
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std::map<int, std::set<Human*>> team_hash_;
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std::map<std::string, Player*> accountid_hash_;
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std::map<unsigned short, Entity*> moveable_hash_;
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std::map<unsigned short, Entity*> uniid_hash_;
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std::map<unsigned short, Human*> human_hash_;
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std::map<unsigned short, Entity*> be_added_hash_;
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};
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