2019-04-19 21:02:37 +08:00

42 lines
721 B
C++

#pragma once
enum ColliderType_e
{
CT_None,
CT_Aabb,
CT_Circle
};
class Entity;
class ColliderComponent
{
public:
Entity* owner = nullptr;
ColliderType_e type = CT_None;
bool active = true;
bool Intersect(ColliderComponent* b);
bool IntersectSegment(Vector2D& p0, Vector2D& p1);
bool CalcSafePoint(ColliderComponent* b, Vector2D& new_pos);
};
class AabbCollider : public ColliderComponent
{
public:
Vector2D _min;
Vector2D _max;
AabbCollider() { type = CT_Aabb; };
};
class CircleCollider : public ColliderComponent
{
public:
Vector2D pos;
float rad = 0.0f;
CircleCollider() { type = CT_Circle; };
};
void DestoryCollider(ColliderComponent* collider);