184 lines
6.7 KiB
C++
184 lines
6.7 KiB
C++
#include "precompile.h"
|
|
|
|
#include "movement.h"
|
|
#include "bullet.h"
|
|
#include "human.h"
|
|
#include "room.h"
|
|
#include "metadata.h"
|
|
#include "collider.h"
|
|
#include "collision.h"
|
|
#include "app.h"
|
|
|
|
void MovementComponent::RayDetection()
|
|
{
|
|
App::Instance()->perf.ray_times++;
|
|
long long tick = a8::XGetTickCount();
|
|
Clear();
|
|
if (owner->entity_type == ET_Bullet) {
|
|
Bullet* bullet = (Bullet*)owner;
|
|
} else if (owner->entity_type == ET_Player) {
|
|
Human* hum = (Human*)owner;
|
|
start_point = hum->pos;
|
|
target_point = hum->pos + hum->move_dir * (MAP_CELL_WIDTH - MAP_GRID_WIDTH);
|
|
target_distance = (target_point - start_point).Norm();
|
|
{
|
|
long long tick1 = a8::XGetTickCount();
|
|
Vector2D left_dir = hum->move_dir;
|
|
left_dir.Rotate(-90);
|
|
left_dir.Normalize();
|
|
Vector2D right_dir = hum->move_dir;
|
|
right_dir.Rotate(+90);
|
|
right_dir.Normalize();
|
|
App::Instance()->perf.params[1] += a8::XGetTickCount() - tick1;
|
|
|
|
Vector2D left_p0 = hum->pos + left_dir * (hum->meta->i->radius() + 1);
|
|
Vector2D left_p1 = left_p0 + hum->move_dir * (MAP_CELL_WIDTH - MAP_GRID_WIDTH * 3);
|
|
Vector2D right_p0 = hum->pos + right_dir * (hum->meta->i->radius() + 1);
|
|
Vector2D right_p1 = right_p0 + hum->move_dir * (MAP_CELL_WIDTH - MAP_GRID_WIDTH * 3);
|
|
|
|
int count = 0;
|
|
for (auto& grid : hum->grid_list) {
|
|
for (Entity* entity : grid->entity_list) {
|
|
count++;
|
|
switch (entity->entity_type) {
|
|
case ET_Obstacle:
|
|
{
|
|
if (
|
|
(hum->last_collision_door == nullptr || hum->last_collision_door != entity)
|
|
){
|
|
long long tick2 = a8::XGetTickCount();
|
|
AabbCollider aabb_box;
|
|
entity->GetAabbBox(aabb_box);
|
|
if (IntersectSegmentAabb(left_p0, left_p1,
|
|
aabb_box.owner->pos + aabb_box._min,
|
|
aabb_box.owner->pos + aabb_box._max) ||
|
|
IntersectSegmentAabb(right_p0, right_p1,
|
|
aabb_box.owner->pos + aabb_box._min,
|
|
aabb_box.owner->pos + aabb_box._max)
|
|
) {
|
|
detection_objects.insert(entity);
|
|
}
|
|
App::Instance()->perf.params[3] += a8::XGetTickCount() - tick2;
|
|
App::Instance()->perf.params[4]++;
|
|
}
|
|
}
|
|
break;
|
|
case ET_Building:
|
|
{
|
|
long long tick2 = a8::XGetTickCount();
|
|
AabbCollider aabb_box;
|
|
entity->GetAabbBox(aabb_box);
|
|
if (IntersectSegmentAabb(left_p0, left_p1,
|
|
aabb_box.owner->pos + aabb_box._min,
|
|
aabb_box.owner->pos + aabb_box._max) ||
|
|
IntersectSegmentAabb(right_p0, right_p1,
|
|
aabb_box.owner->pos + aabb_box._min,
|
|
aabb_box.owner->pos + aabb_box._max)
|
|
) {
|
|
detection_objects.insert(entity);
|
|
}
|
|
App::Instance()->perf.params[3] += a8::XGetTickCount() - tick2;
|
|
App::Instance()->perf.params[4]++;
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}//end for
|
|
if (App::Instance()->perf.params[2] < count) {
|
|
App::Instance()->perf.params[2] = count;
|
|
}
|
|
if (App::Instance()->perf.params[6] < detection_objects.size()) {
|
|
App::Instance()->perf.params[6] = detection_objects.size();
|
|
}
|
|
}
|
|
}
|
|
App::Instance()->perf.ray_time += a8::XGetTickCount() - tick;
|
|
}
|
|
|
|
void MovementComponent::Clear()
|
|
{
|
|
passed_distance = 0.0f;
|
|
target_distance = 0.0f;
|
|
start_point = Vector2D();
|
|
target_point = Vector2D();
|
|
detection_objects.clear();
|
|
}
|
|
|
|
void MovementComponent::GetCollisionObjects(std::set<Entity*>& objects)
|
|
{
|
|
if (owner->entity_type == ET_Bullet) {
|
|
Bullet* bullet = (Bullet*)owner;
|
|
for (Entity* entity : detection_objects) {
|
|
switch (entity->entity_type) {
|
|
case ET_Obstacle:
|
|
case ET_Building:
|
|
{
|
|
if (bullet->TestCollision(entity)) {
|
|
objects.insert(entity);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MovementComponent::TestCollision()
|
|
{
|
|
if (owner->entity_type == ET_Bullet) {
|
|
Bullet* bullet = (Bullet*)owner;
|
|
for (Entity* entity : detection_objects) {
|
|
switch (entity->entity_type) {
|
|
case ET_Obstacle:
|
|
case ET_Building:
|
|
{
|
|
if (bullet->TestCollision(entity)) {
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else if (owner->entity_type == ET_Player) {
|
|
Human* hum = (Human*)owner;
|
|
if (hum->room->OverBorder(hum->pos, hum->meta->i->radius())){
|
|
return true;
|
|
}
|
|
if (a8::HasBitFlag(hum->status, HS_Jump)) {
|
|
return false;
|
|
}
|
|
|
|
for (Entity* entity : detection_objects) {
|
|
switch (entity->entity_type) {
|
|
case ET_Obstacle:
|
|
case ET_Building:
|
|
{
|
|
if (!entity->dead && hum->TestCollision(entity)) {
|
|
if (hum->last_collision_door != entity) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|