aozhiwei e83a1d2a4e 1
2019-09-09 19:10:34 +08:00

46 lines
909 B
C++

#include "precompile.h"
#include "cs_proto.pb.h"
#include "metamgr.h"
void Weapon::ToPB(cs::MFWeapon* pb_obj)
{
pb_obj->set_weapon_id(weapon_id);
pb_obj->set_weapon_lv(weapon_lv);
pb_obj->set_ammo(ammo);
}
void Weapon::Recalc()
{
upgrade_meta = MetaMgr::Instance()->GetEquipUpgrade(weapon_id);
}
int Weapon::GetClipVolume()
{
if (upgrade_meta) {
return meta->i->clip_volume() + upgrade_meta->GetAttrValue(weapon_lv, EA_Volume);
} else {
return meta->i->clip_volume();
}
}
void Skin::ToPB(cs::MFSkin* pb_obj)
{
pb_obj->set_skin_id(skin_id);
pb_obj->set_skin_lv(skin_lv);
}
a8::Vec2 BornPoint::RandPoint() const
{
a8::Vec2 born_point = pos;
a8::Vec2 dir = born_point;
dir.Normalize();
dir.Rotate(a8::RandAngle());
if (rad < 2) {
return born_point;
} else {
return born_point + dir * (rand() % (int)rad);
}
}