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@ -55,7 +55,7 @@ CREATE TABLE `user` (
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`harm_his` int(11) NOT NULL COMMENT '最高伤害',
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`harm_his` int(11) NOT NULL COMMENT '最高伤害',
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`add_HP_his` int(11) NOT NULL COMMENT '最多治疗量',
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`add_HP_his` int(11) NOT NULL COMMENT '最多治疗量',
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PRIMARY KEY (`idx`),
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PRIMARY KEY (`idx`),
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UNIQUE KEY `accountid` (`accountid`)
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KEY `accountid` (`accountid`)
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) ENGINE=InnoDB AUTO_INCREMENT=10001 DEFAULT CHARSET=utf8 COLLATE=utf8_bin;
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) ENGINE=InnoDB AUTO_INCREMENT=10001 DEFAULT CHARSET=utf8 COLLATE=utf8_bin;
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--
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--
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@ -204,7 +204,7 @@ CREATE TABLE `history_record`(
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`hurts` int(11) NOT NULL COMMENT '承受伤害',
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`hurts` int(11) NOT NULL COMMENT '承受伤害',
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`alive_time` int(11) NOT NULL COMMENT '游戏生存时间',
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`alive_time` int(11) NOT NULL COMMENT '游戏生存时间',
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PRIMARY KEY (`idx`),
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PRIMARY KEY (`idx`),
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UNIQUE KEY `accountid` (`accountid`)
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KEY `accountid` (`accountid`)
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) ENGINE=InnoDB AUTO_INCREMENT=10001 DEFAULT CHARSET=utf8 COLLATE=utf8_bin;
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) ENGINE=InnoDB AUTO_INCREMENT=10001 DEFAULT CHARSET=utf8 COLLATE=utf8_bin;
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/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
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/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
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@ -102,63 +102,88 @@ class RoleController{
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':accountid' => $account_id
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':accountid' => $account_id
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));
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));
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if (!$row) {
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if (!$row) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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if ($rank == 1) {
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return;
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$win_times = 1;
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} else {
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$win_times = 0;
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}
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$ret = $conn->execScript('INSERT INTO user(accountid, game_times, win_times, kills, harm, add_HP, alive_time, kill_his, alive_time_his, harm_his, add_HP_his, coin_num, integral) ' .
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' VALUES(:accountid, :game_times, :win_times, :kills, :harm, :add_HP, :alive_time, :kill_his, :alive_time_his, :harm_his, :add_HP_his, :coin_num, :integral);',
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array(
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':accountid' => $account_id,
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':game_times' => 1,
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':win_times' => $win_times,
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':kills' => $kills,
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':harm' => $harm,
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':add_HP' => $add_HP,
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':alive_time' => $alive_time,
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':kill_his' => $kill_his,
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':alive_time_his' => $alive_time_his,
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':harm_his' => $harm_his,
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':add_HP_his' => $add_HP_his,
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':coin_num' => $coin_num,
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':integral' => $integral
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));
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if (!$ret) {
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die();
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return;
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}
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} else {
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if ($kills < $row['kill_his']) {
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$high_kill = $row['kill_his'];
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}
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if ($harm < $row['harm_his']) {
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$high_harm = $row['harm_his'];
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}
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if ($rank == 1) {
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$row['win_times']++;
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}
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if ($alive_time_his < $row['alive_time_his']) {
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$alive_time_his = $row['alive_time_his'];
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}
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if ($add_HP_his < $row['add_HP_his']) {
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$add_HP_his = $row['add_HP_his'];
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}
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$ret = $conn->execScript('UPDATE user SET game_times=:game_times, win_times=:win_times, kills=:kills, harm=:harm, add_HP=:add_HP, alive_time=:alive_time, kill_his=:kill_his, alive_time_his=:alive_time_his, harm_his=:harm_his, add_HP_his=:add_HP_his, coin_num=:coin_num, integral=:integral ' .
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' WHERE accountid=:accountid;',
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array(
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':game_times' => $row['game_times']++,
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':win_times' => $row['win_times'],
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':kill_his' => $kill_his,
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':kills' => $row['kills'] + $kills,
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':harm_his' => $harm_his,
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':harm' => $row['harm'] + $harm,
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':add_HP' => $row['add_HP'] + $add_HP,
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':alive_time' => $row['alive_time'] + $alive_time,
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':alive_time_his' => $alive_time_his,
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':add_HP_his' => $add_HP_his,
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':accountid' => $account_id,
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':coin_num' => $row['coin_num'] + $coin_num,
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':integral' => $row['integral'] + $integral
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));
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if (!$ret) {
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die();
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return;
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}
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}
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}
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if ($kills < $row['kill_his']) {
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//插入历史记录
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$high_kill = $row['kill_his'];
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$ret = $conn->execScript('INSERT INTO history_record(accountid, map_name, game_time, rank, kills, harms, hurts, alive_time) ' .
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}
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' VALUES(:accountid, :map_name, :game_time, :rank, :kills, :harms, :hurts, :alive_time);',
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if ($harm < $row['harm_his']) {
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$high_harm = $row['harm_his'];
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}
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if ($rank == 1) {
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$row['win_times']++;
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}
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if ($alive_time_his < $row['alive_time_his']) {
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$alive_time_his = $row['alive_time_his'];
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}
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if ($add_HP_his < $row['add_HP_his']) {
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$add_HP_his = $row['add_HP_his'];
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}
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$ret = $conn->execScript('UPDATE user SET game_times=:game_times, win_times=:win_times, kills=:kills, harm=:harm, add_HP=:add_HP, alive_time=:alive_time, kill_his=:kill_his, alive_time_his=:alive_time_his, harm_his=:harm_his, add_HP_his=:add_HP_his, coin_num=:coin_num, integral=:integral ' .
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' WHERE accountid=:accountid;',
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array(
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array(
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':game_times' => $row['game_times']++,
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':win_times' => $row['win_times'],
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':kill_his' => $kill_his,
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':kills' => $row['kills'] + $kills,
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':harm_his' => $harm_his,
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':harm' => $row['harm'] + $harm,
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':add_HP' => $row['add_HP'] + $add_HP,
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':alive_time' => $row['alive_time'] + $alive_time,
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':alive_time_his' => $alive_time_his,
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':add_HP_his' => $add_HP_his,
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':accountid' => $account_id,
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':accountid' => $account_id,
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':coin_num' => $row['coin_num'] + $coin_num,
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':map_name' => $map_name,
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':integral' => $row['integral'] + $integral
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':game_time' => $game_time,
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':rank' => $rank,
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':kills' => $kills,
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':harms' => $harm,
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':hurts' => $hurt,
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':alive_time' => $alive_time,
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));
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));
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if (!$ret) {
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if (!$ret) {
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die();
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die();
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return;
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return;
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}
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}
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$ret = $conn->execScript('INSERT INTO history_record(accountid, map_name, game_time, rank, kills, harm, hurt, alive_time, coin_num, integral) ' .
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' VALUES(:accountid, :map_name, :game_time, :rank, :kills, :harm, :hurt, :alive_time, :coin_num, integral);',
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array(
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':accountid' => $account_id,
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':game_time' => $game_time,
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':rank' => $rank,
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':kills' => $kills,
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':harm' => $harm,
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':hurt' => $hurt,
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':alive_time' => $alive_time,
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':coin_num' => $coin_num,
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':integral' => $integral
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));
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if (!$ret) {
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die();
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return;
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}
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//刷新任务
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//刷新任务
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$quest = new classes\Quest();
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$quest = new classes\Quest();
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$quest->triggerQuest(QUEST_DAY_FIGHT, 1, 1, $account_id);
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$quest->triggerQuest(QUEST_DAY_FIGHT, 1, 1, $account_id);
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