$mysql_conf['host'], 'port' => $mysql_conf['port'], 'user' => $mysql_conf['user'], 'passwd' => $mysql_conf['passwd'], 'dbname' => 'gamedb2001_' . $mysql_conf['instance_id'] )); return $conn; } protected function getSign($sign_id) { $g_conf_sign_cluster = require('../config/game2001api.signDaily.cluster.php'); $sign_conf = getSignConfig($g_conf_sign_cluster, $sign_id); $s = array( 'sign_id' => $sign_conf['sign_id'], 'condition' => $sign_conf['condition'], 'item_id' => $sign_conf['item_id'], 'num' => $sign_conf['num'], ); return $s; } protected function getActivityRewardConfig($activityReward_id) { $g_conf_activityReward_cluster = require('../config/game2001api.activityReward.cluster.php'); $activityReward_conf = getActivityRewardConfig($g_conf_activityReward_cluster, $activityReward_id); $act = array( 'id' => $activityReward_conf['id'], 'activity_id' => $activityReward_conf['activity_id'], 'condition' => $activityReward_conf['condition'], 'parameter' => $activityReward_conf['parameter'], 'start_end_time' => $activityReward_conf['start_end_time'], 'activity_reward' => $activityReward_conf['activity_reward'], 'exchange_num' => $activityReward_conf['exchange_num'], 'exchange_item' => $activityReward_conf['exchange_item'] ); return $act; } protected function getExplode($string) { $delim = "|"; $drop_multiply = explode($delim, $string); $delim1 = ":"; $arr = array(); for ($i = 0; $i < count($drop_multiply); $i++) { $mul = explode($delim1, $drop_multiply[$i]); array_push($arr, $mul); } return $arr; } public function signInfo() { $account_id = $_REQUEST['account_id']; //登录校验 $login = loginVerify($account_id, $_REQUEST['session_id']); if (!$login) { phpcommon\sendError(ERR_USER_BASE + 1, 'session无效'); return; } $conn = $this->getMysql($account_id); $sign_days = 0; $signable = 0; if (!$conn) { phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家'); return; } $row1 = $conn->execQueryOne('SELECT * FROM user WHERE accountid=:accountid;', array( ':accountid' => $account_id )); $row = $conn->execQueryOne('SELECT * FROM sign WHERE accountid=:accountid;', array( ':accountid' => $account_id )); //触发活动任务 $act = $this->getActivityRewardConfig(QUEST_ACTIVITY_LOGIN); $array = $this->getExplode($act['start_end_time']); $nowTime = phpcommon\getdayseconds(time()); $start_time = $array[0][0] * 3600 + $array[0][1] * 60 + $nowTime; $end_time = $array[1][0] * 3600 + $array[1][1] * 60 + $nowTime; if (!$row) { $ret = $conn->execScript('INSERT INTO sign(accountid, sign_days, signable, sign_time) ' . ' VALUES(:accountid, :sign_days, :signable, :sign_time);', array( ':accountid' => $account_id, ':sign_days' => 1, ':signable' => 0, ':sign_time' => time() )); if (!$ret) { die(); return; } $sign_days = 1; $signable = 0; //获得奖励 $s = $this->getSign($sign_days + 90000); $g_conf_sign_cluster = require('../config/game2001api.signDaily.cluster.php'); $item_id = $s['item_id']; $num = $s['num']; $row2 = $conn->execQueryOne('SELECT * FROM user WHERE accountid=:accountid;', array( ':accountid' => $account_id )); $ret = $conn->execScript('UPDATE user SET coin_num=:coin_num ' . ' WHERE accountid=:accountid;', array( ':accountid' => $account_id, ':coin_num' => $num + $row2['coin_num'] )); $quest = new classes\Quest(); $quest->triggerQuest(QUEST_DAY_LOGIN, 1, 1, $account_id); $quest->triggerQuest(QUEST_SUM_LOGIN, 2, 1, $account_id); if (time() >= $start_time && time() < $end_time) { $quest->triggerQuest(QUEST_ACTIVITY_LOGIN, 3, 1, $account_id); } } else { if ($nowTime - phpcommon\getdayseconds($row['sign_time']) > 0) { $sign_days = $row['sign_days'] + 1; $signable = 0; $ret = $conn->execScript('UPDATE sign SET sign_days=:sign_days, sign_time=:sign_time, signable=:signable ' . ' WHERE accountid=:accountid;', array( ':accountid' => $account_id, ':sign_days' => $sign_days, ':sign_time' => time(), ':signable' => $signable )); if (!$ret) { die(); return; } //获得奖励 $g_conf_sign_cluster = require('../config/game2001api.signDaily.cluster.php'); $s = $this->getSign($sign_days % count($g_conf_sign_cluster) + 90000); $item_id = $s['item_id']; $num = $s['num']; $row2 = $conn->execQueryOne('SELECT * FROM user WHERE accountid=:accountid;', array( ':accountid' => $account_id )); $ret = $conn->execScript('UPDATE user SET coin_num=:coin_num ' . ' WHERE accountid=:accountid;', array( ':accountid' => $account_id, ':coin_num' => $num + $row2['coin_num'] )); //刷新每日任务和活动任务 $rowCount = $conn->execQueryRowCount('SELECT * FROM quest WHERE accountid=:accountid;', array( ':accountid' => $account_id, )); if ($rowCount != 0) { for ($i = 0; $i < $rowCount; $i++) { $ret = $conn->execScript('UPDATE quest SET quest_state=:quest_state, quest_num=:quest_num ' . ' WHERE accountid=:accountid AND quest_type=:quest_type1 OR quest_type=:quest_type2;', array( ':accountid' => $account_id, ':quest_num' => 0, ':quest_type1' => 1, ':quest_type2' => 3, ':quest_state' => 0 )); } if (!$ret) { die(); return; } } $quest = new classes\Quest(); $quest->triggerQuest(QUEST_DAY_LOGIN, 1, 1, $account_id); $quest->triggerQuest(QUEST_SUM_LOGIN, 2, 1, $account_id); //刷新活动皮肤碎片收集状态 $rowSkinCount = $conn->execQueryRowCount('SELECT * FROM skin ' . ' WHERE accountid=:accountid AND skin_type=:skin_type;', array( ':accountid' => $account_id, ':skin_type' => 2 )); if ($rowSkinCount != 0) { for ($i = 0; $i < $rowSkinCount; $i++) { $ret = $conn->execScript('UPDATE skin SET fragment_status=:fragment_status ' . ' WHERE accountid=:accountid;', array( ':accountid' => $account_id, ':fragment_status' => 0 )); } if (!$ret) { die(); return; } } } else { $sign_days = $row['sign_days']; $signable = 1; $ret = $conn->execScript('UPDATE sign SET signable=:signable ' . ' WHERE accountid=:accountid;', array( ':accountid' => $account_id, ':signable' => $signable )); if (time() >= $start_time && time() < $end_time) { $quest = new classes\Quest(); $quest->triggerQuest(QUEST_ACTIVITY_LOGIN, 3, 1, $account_id); } if (!$ret) { die(); return; } } } echo json_encode(array( 'errcode' => 0, 'errmsg' => '', 'sign_days' => $sign_days, 'signable' => $signable )); } } ?>