game2001api/webapp/classes/AddReward.php
aozhiwei 386833a32b 1
2020-09-10 17:46:44 +08:00

375 lines
15 KiB
PHP

<?php
namespace classes;
use phpcommon;
class AddReward {
protected function getMysql($account_id)
{
$mysql_conf = getMysqlConfig(crc32($account_id));
$conn = new phpcommon\Mysql(array(
'host' => $mysql_conf['host'],
'port' => $mysql_conf['port'],
'user' => $mysql_conf['user'],
'passwd' => $mysql_conf['passwd'],
'dbname' => 'gamedb2001_' . $mysql_conf['instance_id']
));
return $conn;
}
protected function getItem($item_id)
{
$g_conf_item_cluster = require('../res/item@item.php');
$item_conf = getItemConfig($g_conf_item_cluster, $item_id);
$it = array(
'id' => $item_conf['id'],
'price' => $item_conf['price'],
'dprice' => $item_conf['dprice'],
'type' => $item_conf['fuction'],
'index' => $item_conf['fuctionindex']
);
return $it;
}
protected function getDrop($drop_id)
{
$g_conf_drop_cluster = require('../res/drop@drop.php');
$drop_conf = getDropConfig($g_conf_drop_cluster, $drop_id);
$d = array(
'drop_id' => $drop_conf['drop_id'],
'item_id' => $drop_conf['item_id'],
'num' => $drop_conf['num'],
'weight' => $drop_conf['weight'],
'type' => $drop_conf['type']
);
return $d;
}
protected function getExplode($string)
{
$delim = "|";
$drop_multiply = explode($delim, $string);
$delim1 = ":";
$arr = array();
for ($i = 0; $i < count($drop_multiply); $i++) {
$mul = explode($delim1, $drop_multiply[$i]);
array_push($arr, $mul);
}
return $arr;
}
public function addReward($item_id, $item_num, $account_id)
{
$conn = $this->getMysql($account_id);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$it = $this->getItem($item_id);
if (!$it) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个道具');
die();
}
$item_list = array();
array_push($item_list, array(
'itemid' => $item_id,
'itemnum' => $item_num,
));
if ($it['type'] == 5) {
$item_list = $this->addGift($it['index'], $account_id);
} else if ($it['type'] == 7) {
$this->addPass($it['id'], $item_num, $account_id);
}
foreach ($item_list as $item) {
$i = $this->getItem($item['itemid']);
switch ($i['type'])
{
case 1:
//添加金币
$this->addCoin($item['itemid'], $item['itemnum'], $account_id);
break;
case 2:
//添加钻石
$this->addDiamond($item['itemid'], $item['itemnum'], $account_id);
break;
case 3:
//添加角色碎片
$this->addSkinFragment($item['itemid'], $item['itemnum'], $account_id);
break;
case 4:
//添加角色
$this->addSkin($item['itemid'], $item['itemnum'], $account_id);
break;
case 6:
//添加表情
$this->addEmoji($item['itemid'], $account_id, $it['dprice']);
break;
default:
break;
}
}
return $item_list;
}
public function getCoinNum($accountid)
{
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$row = $conn->execQueryOne('SELECT coin_num FROM user WHERE accountid=:accountid;',
array(
':accountid' => $accountid
));
return $row['coin_num'];
}
public function getDiamondNum($accountid)
{
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$row = $conn->execQueryOne('SELECT diamond_num FROM user WHERE accountid=:accountid;',
array(
':accountid' => $accountid
));
return $row['diamond_num'];
}
//添加礼包
protected function addGift($dropid, $accountid)
{
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$d = $this->getDrop($dropid);
if (!$d) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个道具');
die();
}
$item_list = array();
$item_id_array = $this->getExplode($d['item_id']);
$weight_sum = 0;
$keys = 0;
$item_num_array = $this->getExplode($d['num']);
$weight_array = $this->getExplode($d['weight']);
for ($i = 0; $i < count($weight_array); $i++) {
$random = Rand(0, 10000);
if ($weight_array[$i][0] > $random) {
$item_id = $item_id_array[$i][0];
$item_num = $item_num_array[$i][0];
array_push($item_list, array(
'itemid' => $item_id,
'itemnum' => $item_num,
));
}
}
return $item_list;
}
//添加表情
protected function addEmoji($itemid, $accountid, $dprice)
{
$item_list = array();
$item_id = 0;
$item_num = 0;
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$row = $conn->execQueryOne('SELECT status FROM emoji WHERE accountid=:accountid AND emojiid=:emojiid;',
array(
':accountid' => $accountid,
':emojiid' => $itemid,
));
if (!$row) {
$ret = $conn->execScript('INSERT INTO emoji(accountid, emojiid, status, create_time, modify_time) ' .
' VALUES(:account_id, :emojiid, 1, :create_time, :modify_time) ' .
' ON DUPLICATE KEY UPDATE accountid=:account_id, emojiid=:emojiid, status=1, modify_time=:modify_time;',
array(
':account_id' => $accountid,
':emojiid' => $itemid,
':create_time' => time(),
':modify_time' => time()
));
if(!$ret){
die();
return;
}
$item_id = $itemid;
$item_num = 1;
} else {
$item_id = 10003;
$item_num = $dprice;
$this->addDiamond($item_id, $item_num, $accountid);
}
array_push($item_list, array(
'itemid' => $item_id,
'itemnum' => $item_num,
));
return $item_list;
}
//添加钻石
protected function addDiamond($item_id, $item_num, $accountid)
{
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$row = $conn->execQueryOne('SELECT diamond_num FROM user WHERE accountid=:accountid;',
array(
':accountid' => $accountid
));
$ret = $conn->execScript('UPDATE user SET diamond_num=:diamond_num, modify_time=:modify_time ' .
' WHERE accountid=:accountid;',
array(
':accountid' => $accountid,
':diamond_num' => $item_num + $row['diamond_num'],
':modify_time' => time()
));
if (!$ret) {
die();
}
}
//添加金币
protected function addCoin($item_id, $item_num, $accountid)
{
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$row = $conn->execQueryOne('SELECT coin_num FROM user WHERE accountid=:accountid;',
array(
':accountid' => $accountid
));
$ret = $conn->execScript('UPDATE user SET coin_num=:coin_num, modify_time=:modify_time ' .
' WHERE accountid=:accountid;',
array(
':accountid' => $accountid,
':coin_num' => $item_num + $row['coin_num'],
':modify_time' => time()
));
if (!$ret) {
die();
}
}
//添加角色碎片
protected function addSkinFragment($item_id, $item_num, $accountid)
{
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$rowSkin = $conn->execQueryOne('SELECT fragment_num FROM skin WHERE accountid=:accountid AND fragment_id=:fragment_id;',
array(
':accountid' => $accountid,
':fragment_id' => $item_id
));
if (!$rowSkin) {
$ret = $conn->execScript('INSERT INTO skin(accountid, skin_id, skin_status, fragment_id, fragment_num, active_time, fragment_status, skin_type, skin_level, skin_experience_level, skin_experience_type, create_time, modify_time) ' .
' VALUES(:account_id, :skin_id, :skin_status, :fragment_id, :fragment_num, 0, 0, :skin_type, 1, 0, 0, :create_time, :modify_time) ' .
' ON DUPLICATE KEY UPDATE accountid=:account_id, skin_id=:skin_id, skin_status=:skin_status, fragment_id=:fragment_id, fragment_num=:fragment_num, active_time=0, fragment_status=0, skin_type=:skin_type, skin_level=1, skin_experience_level=0, skin_experience_type=0, modify_time=:modify_time;',
array(
':account_id' => $accountid,
':skin_id' => $item_id + 1000,
':skin_status' => 2,
':fragment_id' => $item_id,
':fragment_num' => $item_num,
':skin_type' => 1,
':create_time' => time(),
':modify_time' => time()
));
if(!$ret){
die();
}
} else {
$ret = $conn->execScript('UPDATE skin SET fragment_num=:fragment_num, modify_time=:modify_time ' .
' WHERE accountid=:accountid AND fragment_id=:fragment_id;',
array(
':accountid' => $accountid,
':fragment_id' => $item_id,
':fragment_num' => $item_num + $rowSkin['fragment_num'],
':modify_time' => time()
));
if (!$ret) {
die();
}
}
}
//添加角色
protected function addSkin($item_id, $item_num, $accountid)
{
$item_list = array();
$item_id = 0;
$item_num = 0;
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$rowSkin = $conn->execQueryOne('SELECT fragment_num FROM skin WHERE accountid=:accountid AND fragment_id=:fragment_id;',
array(
':accountid' => $accountid,
':fragment_id' => $item_id - 1000
));
if (!$rowSkin) {
$ret = $conn->execScript('INSERT INTO skin(accountid, skin_id, skin_status, fragment_id, fragment_num, active_time, fragment_status, skin_type, skin_level, skin_experience_level, skin_experience_type, create_time, modify_time) ' .
' VALUES(:account_id, :skin_id, :skin_status, :fragment_id, 0, 0, 0, :skin_type, 1, 0, 0, :create_time, :modify_time) ' .
' ON DUPLICATE KEY UPDATE accountid=:account_id, skin_id=:skin_id, skin_status=:skin_status, fragment_id=:fragment_id, fragment_num=0, active_time=0, fragment_status=0, skin_type=:skin_type, skin_level=1, skin_experience_level=0, skin_experience_type=0, modify_time=:modify_time;',
array(
':account_id' => $accountid,
':skin_id' => $item_id,
':skin_status' => 1,
':fragment_id' => $item_id - 1000,
':skin_type' => 1,
':create_time' => time(),
':modify_time' => time()
));
if(!$ret){
die();
}
$item_id = $item_id;
$item_num = 1;
} else {
$item_id = 10003;
$item_num = $dprice;
$this->addDiamond($item_id, $item_num, $accountid);
}
array_push($item_list, array(
'itemid' => $item_id,
'itemnum' => $item_num,
));
}
//添加通行证
protected function addPass($item_id, $item_num, $accountid)
{
$conn = $this->getMysql($accountid);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
die();
}
$user_ret = $conn->execScript('UPDATE user SET pass_status=1, modify_time=:modify_time ' .
' WHERE accountid=:accountid;',
array(
':accountid' => $accountid,
':modify_time' => time()
));
if (!$user_ret) {
die();
}
}
}
?>