431 lines
18 KiB
PHP
431 lines
18 KiB
PHP
<?php
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require 'classes/Quest.php';
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class RoleController{
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protected function getMysql($account_id)
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{
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$mysql_conf = getMysqlConfig(crc32($account_id));
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$conn = new phpcommon\Mysql(array(
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'host' => $mysql_conf['host'],
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'port' => $mysql_conf['port'],
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'user' => $mysql_conf['user'],
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'passwd' => $mysql_conf['passwd'],
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'dbname' => 'gamedb2001_' . $mysql_conf['instance_id']
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));
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return $conn;
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}
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protected function getActivityRewardConfig($activityReward_id)
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{
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$g_conf_activityReward_cluster = require('../config/game2001api.activityReward.cluster.php');
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$activityReward_conf = getActivityRewardConfig($g_conf_activityReward_cluster, $activityReward_id);
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$act = array(
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'id' => $activityReward_conf['id'],
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'activity_id' => $activityReward_conf['activity_id'],
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'condition' => $activityReward_conf['condition'],
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'parameter' => $activityReward_conf['parameter'],
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'start_end_time' => $activityReward_conf['start_end_time'],
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'activity_reward' => $activityReward_conf['activity_reward'],
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'exchange_num' => $activityReward_conf['exchange_num'],
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'exchange_item' => $activityReward_conf['exchange_item']
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);
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return $act;
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}
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protected function getExplode($string)
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{
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$delim = "|";
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$drop_multiply = explode($delim, $string);
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$delim1 = ":";
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$arr = array();
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for ($i = 0; $i < count($drop_multiply); $i++) {
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$mul = explode($delim1, $drop_multiply[$i]);
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array_push($arr, $mul);
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}
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return $arr;
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}
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protected function getParameter($para_id)
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{
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$g_conf_para_cluster = require('../config/game2001api.parameter.cluster.php');
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$para_conf = getParameterConfig($g_conf_para_cluster, $para_id);
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$p = array(
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'id' => $para_conf['id'],
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'param_name' => $para_conf['param_name'],
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'param_value' => $para_conf['param_value'],
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);
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return $p;
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}
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public function roleInfo()
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{
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$account_id = $_REQUEST['account_id'];
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$user_name = $_REQUEST['name'];
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$avatar_url = $_REQUEST['avatar_url'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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if (empty($_REQUEST['account_id'])) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$row = $conn->execQueryOne('SELECT * FROM user WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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));
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if (!$row) {
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$ret = $conn->execScript('INSERT INTO user(accountid, user_name, avatar_url, rank, game_times, win_times, kills, harm, add_HP, alive_time, coin_num, integral, kill_his, alive_time_his, harm_his, add_HP_his, act_share_time, act_share_status) ' .
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' VALUES(:accountid, :user_name, :avatar_url, 0, 0, 0, 0, 0, 0, 0, 100000, 0, 0, 0, 0, 0, 0, 0);',
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array(
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':accountid' => $account_id,
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':user_name' => $user_name,
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':avatar_url' => $avatar_url
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));
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if (!$ret) {
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die();
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return;
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}
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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'game_times' => 0,
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'win_times' => 0,
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'high_kill' => 0,
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'kills' => 0,
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'high_harm' => 0,
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'harm' => 0,
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'add_HP' => 0,
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'alive_time' => 0,
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'coin_num' => 100000,
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));
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} else {
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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'game_times' => $row['game_times'],
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'win_times' => $row['win_times'],
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'high_kill' => $row['kill_his'],
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'kills' => $row['kills'],
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'high_harm' => $row['harm_his'],
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'harm' => $row['harm'],
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'add_HP' => $row['add_HP'],
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'alive_time' => $row['alive_time'],
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'coin_num' => $row['coin_num']
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));
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}
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}
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public function battleReport()
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{
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$account_id = $_REQUEST['account_id']; //账号
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$room_uuid = $_REQUEST['room_uuid']; //战斗id
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$map_name = $_REQUEST['map_name']; //地图名
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$game_time = $_REQUEST['game_time']; //游戏结束时间
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$hurt = $_REQUEST['hurt']; //承受伤害
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$rank = $_REQUEST['rank']; //排名
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$kills = $_REQUEST['kills']; //击杀数
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$harm = $_REQUEST['harm']; //伤害
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$add_HP = $_REQUEST['add_HP']; //治疗量
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$alive_time = $_REQUEST['alive_time']; //存活时间
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$team_status = $_REQUEST['team_status']; //是否是组队状态
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$snipe_kill = $_REQUEST['snipe_kill']; //狙击枪击杀数
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$rifle_kill = $_REQUEST['rifle_kill']; //步枪击杀数
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$pistol_kill = $_REQUEST['pistol_kill']; //手枪击杀数
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$submachine_kill = $_REQUEST['submachine_kill'];//冲锋枪击杀数
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$rescue_member = $_REQUEST['rescue_member']; //救起队友次数
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$kill_his = $kills;
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$harm_his = $harm;
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$alive_time_his = $alive_time;
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$add_HP_his = $add_HP;
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$coin_num = $_REQUEST['coin_num']; //金币
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$integral = $_REQUEST['score']; //积分
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$row = $conn->execQueryOne('SELECT * FROM user WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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));
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if (!$row) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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if ($kill_his < $row['kill_his']) {
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$kill_his = $row['kill_his'];
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}
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if ($harm_his < $row['harm_his']) {
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$harm_his = $row['harm_his'];
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}
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if ($rank == 1) {
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$row['win_times']++;
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}
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if ($alive_time_his < $row['alive_time_his']) {
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$alive_time_his = $row['alive_time_his'];
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}
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if ($add_HP_his < $row['add_HP_his']) {
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$add_HP_his = $row['add_HP_his'];
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}
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$ret = $conn->execScript('UPDATE user SET game_times=:game_times, win_times=:win_times, kills=:kills, harm=:harm, add_HP=:add_HP, alive_time=:alive_time, kill_his=:kill_his, alive_time_his=:alive_time_his, harm_his=:harm_his, add_HP_his=:add_HP_his, coin_num=:coin_num, integral=:integral ' .
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' WHERE accountid=:accountid;',
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array(
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':game_times' => $row['game_times'] + 1,
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':win_times' => $row['win_times'],
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':kill_his' => $kill_his,
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':kills' => $row['kills'] + $kills,
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':harm_his' => $harm_his,
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':harm' => $row['harm'] + $harm,
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':add_HP' => $row['add_HP'] + $add_HP,
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':alive_time' => $row['alive_time'] + $alive_time,
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':alive_time_his' => $alive_time_his,
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':add_HP_his' => $add_HP_his,
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':accountid' => $account_id,
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':coin_num' => $row['coin_num'] + $coin_num,
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':integral' => $row['integral'] + $integral
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));
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if (!$ret) {
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die();
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return;
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}
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//插入历史记录
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$ret = $conn->execScript('INSERT INTO history_record(accountid, room_uuid, map_name, game_time, rank, kills, harms, hurts, alive_time, coin, status) ' .
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' VALUES(:accountid, :room_uuid, :map_name, :game_time, :rank, :kills, :harms, :hurts, :alive_time, :coin, 0);',
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array(
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':accountid' => $account_id,
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':room_uuid' => $room_uuid,
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':map_name' => $map_name,
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':game_time' => $game_time,
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':rank' => $rank,
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':kills' => $kills,
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':harms' => $harm,
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':hurts' => $hurt,
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':alive_time' => $alive_time,
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':coin' => $coin_num
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));
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if (!$ret) {
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die();
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return;
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}
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//刷新任务
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$quest = new classes\Quest();
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$quest->triggerQuest(QUEST_DAY_FIGHT, 1, 1, $account_id);
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$quest->triggerQuest(QUEST_DAY_ALIVE, 1, (int)($alive_time / 1000 / 60), $account_id);
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$quest->triggerQuest(QUEST_DAY_HARM, 1, $harm, $account_id);
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$quest->triggerQuest(QUEST_DAY_KILL, 1, $kills, $account_id);
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$quest->triggerQuest(QUEST_DAY_GAME, 1, 1, $account_id);
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$quest->triggerQuest(QUEST_DAY_HELP, 1, $rescue_member, $account_id);
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$quest->triggerQuest(QUEST_SUM_FIGHT, 2, 1, $account_id);
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$quest->triggerQuest(QUEST_SUM_ALIVE, 2, (int)($alive_time / 1000 / 60), $account_id);
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$quest->triggerQuest(QUEST_SUM_HARM, 2, $harm, $account_id);
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$quest->triggerQuest(QUEST_SUM_KILL, 2, $kills, $account_id);
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$quest->triggerQuest(QUEST_SUM_GAME, 2, 1, $account_id);
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$quest->triggerQuest(QUEST_SUM_HELP, 2, $rescue_member, $account_id);
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$quest->triggerQuest(QUEST_SUM_SNIPEKILL, 2, $snipe_kill, $account_id);
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$quest->triggerQuest(QUEST_SUM_RIFLEKILL, 2, $rifle_kill, $account_id);
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$quest->triggerQuest(QUEST_SUM_PISTOLKILL, 2, $pistol_kill, $account_id);
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$quest->triggerQuest(QUEST_SUM_SUBMACKILL, 2, $submachine_kill, $account_id);
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if ($team_status == 1 && $rank <= 5) {
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$quest->triggerQuest(QUEST_DAY_RANK, 1, 1, $account_id);
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}
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if ($team_status == 0 && $rank == 1) {
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$quest->triggerQuest(QUEST_SUM_WIM, 2, 1, $account_id);
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}
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if ($team_status == 1) {
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$quest->triggerQuest(QUEST_DAY_TEAM, 1, 1, $account_id);
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$quest->triggerQuest(QUEST_SUM_TEAM, 2, 1, $account_id);
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if ($rank == 1) {
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$quest->triggerQuest(QUEST_SUM_TEAMWIN, 2, 1, $account_id);
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}
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}
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//触发活动任务
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$act = $this->getActivityRewardConfig(QUEST_ACTIVITY_LOGIN);
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$array = $this->getExplode($act['start_end_time']);
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$nowTime = phpcommon\getdayseconds(time());
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$start_time = $array[0][0] * 3600 + $array[0][1] * 60 + $nowTime;
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$end_time = $array[1][0] * 3600 + $array[1][1] * 60 + $nowTime;
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if (time() >= $start_time && time() < $start_time) {
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$quest->triggerQuest(QUEST_ACTIVITY_GAME, 3, 1, $account_id);
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}
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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'kill_his' => $kill_his,
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'alive_time_his' => $alive_time_his,
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'harm_his' => $harm_his,
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'add_HP_his' => $add_HP_his
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));
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}
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public function historyRecord()
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{
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$account_id = $_REQUEST['account_id'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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$record_list = array();
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$rowCount = $conn->execQueryRowCount('SELECT * FROM history_record WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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));
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if ($rowCount != 0) {
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$rows = $conn->execQuery('SELECT * FROM history_record WHERE accountid=:account_id;',
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array(
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':account_id' => $account_id
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));
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foreach ($rows as $row) {
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array_push($record_list, array(
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'map_name' => $row['map_name'],
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'game_time' => $row['game_time'],
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'rank' => $row['rank'],
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'kills' => $row['kills'],
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'harms' => $row['harms'],
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'hurts' => $row['hurts'],
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'alive_time' => $row['alive_time']
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));
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}
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}
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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'record_list' => $record_list
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));
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}
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public function shareGame()
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{
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$account_id = $_REQUEST['account_id'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$quest = new classes\Quest();
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$quest->triggerQuest(QUEST_DAY_SHARE, 1, 1, $account_id);
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$quest->triggerQuest(QUEST_SUM_SHARE, 2, 1, $account_id);
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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));
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}
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public function historyInfo()
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{
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$account_id = $_REQUEST['account_id'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$row = $conn->execQueryOne('SELECT * FROM user WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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));
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if (!$row) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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'kill_his' => $row['kill_his'],
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'alive_time_his' => $row['alive_time_his'],
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'harm_his' => $row['harm_his'],
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'add_HP_his' => $row['add_HP_his']
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));
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}
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public function fightReward()
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{
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$account_id = $_REQUEST['account_id'];
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$room_uuid = $_REQUEST['room_uuid'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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$record_list = array();
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$row = $conn->execQueryOne('SELECT * FROM history_record WHERE accountid=:accountid AND room_uuid=:room_uuid;',
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array(
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':accountid' => $account_id,
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':room_uuid' => $room_uuid
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));
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if (!$row) {
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phpcommon\sendError(ERR_USER_BASE + 2, '没有这场战斗记录');
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return;
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}
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if ($row['status'] == 1) {
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phpcommon\sendError(ERR_USER_BASE + 3, '战斗奖励已领取');
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return;
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}
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$coin_num = $row['coin'];
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$p_gold = $this->getParameter(DOUBLE_END_WAR);
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$coin_num = $row['coin'] * ($p_gold['param_value'] - 1);
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$rowUser = $conn->execQueryOne('SELECT * FROM user WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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));
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$ret = $conn->execScript('UPDATE user SET coin_num=:coin_num WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id,
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':coin_num' => $coin_num + $rowUser['coin_num']
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));
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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));
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}
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}
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?>
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