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@ -558,6 +558,10 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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);
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room->frame_event.AddDead(this);
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room->OnHumanDie(this);
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{
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OnLeaveGrass();
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RemoveBuff(HIDE_BUFF_ID);
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}
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SyncAroundPlayers();
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}
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}
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