This commit is contained in:
aozhiwei 2019-07-06 13:04:37 +08:00
parent ca61fb7f7e
commit 098e5cb2ac
7 changed files with 57 additions and 58 deletions

View File

@ -125,7 +125,6 @@ void Human::FillMFObjectFull(cs::MFObjectFull* full_data)
p->set_max_energy_shield(max_energy_shield);
}
#endif
FillBodyState(p->mutable_states());
}
void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb)
@ -803,16 +802,15 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
if (skill_meta) {
if (last_use_skill_frameno_ == 0) {
player_data->set_skill_left_time(0);
player_data->set_skill_cd_time(skill_meta->i->cd_time() * 1000);
player_data->set_skill_cd_time(skill_meta->i->skill_cd() * 1000);
} else {
int passed_time = (room->frame_no - last_use_skill_frameno_) * FRAME_RATE_MS;
int skill_left_time = std::max(0, skill_meta->i->cd_time() * 1000 - passed_time);
int skill_left_time = std::max(0, skill_meta->i->skill_cd() * 1000 - passed_time);
player_data->set_skill_left_time(skill_left_time);
player_data->set_skill_cd_time(skill_meta->i->cd_time() * 1000);
player_data->set_skill_cd_time(skill_meta->i->skill_cd() * 1000);
}
}
#endif
FillBodyState(player_data->mutable_states());
}
void Human::FillMFGasData(cs::MFGasData* gas_data)
@ -927,21 +925,6 @@ void Human::RecoverHp(int inc_hp)
}
}
void Human::FillBodyState(::google::protobuf::RepeatedPtrField<::cs::MFBodyState>* states)
{
if (pain_killer_timer) {
int passed_time = (room->frame_no - pain_killer_frameno) * FRAME_RATE_MS;
int left_time = std::max(0, pain_killer_lastingtime * 1000 - passed_time);
int anodyne_max_time = MetaMgr::Instance()->GetSysParamAsInt("anodyne_max_time");
left_time = std::min(left_time, anodyne_max_time * 1000);
cs::MFBodyState* state = states->Add();
state->set_state_type(1);
state->set_left_time(left_time);
state->set_lasting_time(anodyne_max_time * 1000);
}
}
void Human::SummonHero()
{
#if 0

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@ -16,7 +16,6 @@ namespace MetaData
enum HumanStatus
{
HS_PainKiller = 1,
HS_Hide = 4,
HS_Accelerate = 5,
HS_DamageAdd = 6,
@ -24,6 +23,7 @@ enum HumanStatus
HS_RecoverHP = 8,
HS_ReflectDamage = 9,
HS_SummonHero = 10,
HS_Invincible = 11,
HS_End
};
@ -169,7 +169,6 @@ class Human : public Entity
void DecInventory(int slot_id, int num);
int GetVolume(int slot_id);
void RecoverHp(int inc_hp);
void FillBodyState(::google::protobuf::RepeatedPtrField<::cs::MFBodyState>* states);
void SummonHero();
void AddObserver(Human* observer);
void RemoveObserver(Human* observer);
@ -197,7 +196,6 @@ protected:
private:
void ClearFrameData();
void GenBattleReportData(a8::MutableXObject* params);
void DeadDrop();
void Revive();

View File

@ -27,6 +27,11 @@ namespace MetaData
std::string RandTemplate();
};
struct Attr
{
const metatable::Attr* i = nullptr;
};
struct MapThing
{
const metatable::MapThing* i = nullptr;

View File

@ -242,7 +242,7 @@ private:
MetaData::Skill& item = a8::FastAppend(skill_list);
item.i = &meta;
item.Init();
skill_hash[item.i->id()] = &item;
skill_hash[item.i->skill_id()] = &item;
}
for (auto& meta : rankreward_meta_list) {
@ -387,6 +387,21 @@ MetaData::Skill* MetaMgr::GetSkill(int skill_id)
return itr != loader_->skill_hash.end() ? itr->second : nullptr;
}
MetaData::Buff* MetaMgr::GetBuff(int buff_id)
{
return nullptr;
}
MetaData::Attr* MetaMgr::GetAttrById(int attr_id)
{
return nullptr;
}
MetaData::Attr* MetaMgr::GetAttrByName(const std::string& attr_name)
{
return nullptr;
}
MetaData::Dress* MetaMgr::GetDress(int dress_id)
{
auto itr = loader_->dress_hash.find(dress_id);

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@ -31,6 +31,9 @@ class MetaMgr : public a8::Singleton<MetaMgr>
std::vector<MetaData::MapTplThing>* GetMapTplThing(const std::string& map_name);
std::vector<MetaData::MapTplThing>* GetMapBornPoints(const std::string& map_name);
MetaData::Skill* GetSkill(int skill_id);
MetaData::Buff* GetBuff(int buff_id);
MetaData::Attr* GetAttrById(int attr_id);
MetaData::Attr* GetAttrByName(const std::string& attr_name);
MetaData::Dress* GetDress(int dress_id);
MetaData::Tank* GetTank(int tank_id);
float GetRankRewardParam(int rank);

View File

@ -156,7 +156,6 @@ message MFPlayerFull
optional MFWeapon weapon = 18; //
optional int32 energy_shield = 19; //
optional int32 max_energy_shield = 22; //
repeated MFBodyState states = 23; //
repeated MFBuff buff_list = 24; //buff列表
}
@ -417,7 +416,6 @@ message MFActivePlayerData
optional int32 max_energy_shield = 41; //
optional int32 spectator_count = 20;
repeated MFBodyState states = 27; //
optional int32 skill_left_time = 50; //cd时间()
optional int32 skill_cd_time = 51; //cd时间()
@ -522,27 +520,6 @@ message MFAirDrop
optional MFVector2D pos = 3; //
}
//()
message MFBodyState
{
/*
1:
2: (left_timelasting_time无意义)
3:
4: ()
5:
6:
7:
8:
9:
10:
*/
optional int32 state_type = 1;
optional float left_time = 2; //()
optional float lasting_time = 3; //()
}
//buff
message MFBuff
{
@ -602,7 +579,9 @@ message CMMove
optional bool interaction = 9; //
repeated int32 interaction_objids = 23; //id列表
optional bool use_skill = 29; //使
optional bool use_skill = 27; //使
optional float skill_param1 = 28; //1
optional float skill_param2 = 29; //2
optional bool spectate = 30; //

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@ -12,6 +12,13 @@ message Parameter
optional string param_value = 2;
}
message Attr
{
optional int32 attr_id = 1;
optional string attr_cname = 2;
optional string attr_ename = 3;
}
message Map
{
optional int32 map_id = 1; //id
@ -110,13 +117,27 @@ message Robot
message Skill
{
optional int32 id = 1;
optional int32 release_type = 2;
optional int32 skill_id = 1;
optional int32 skill_type = 2;
optional int32 skill_effect_id = 3;
optional string value = 4;
optional string value_up = 6;
optional int32 cd_time = 7;
optional string last_time = 8;
optional int32 skill_cd = 7;
optional int32 skill_target = 8;
optional string buff_list = 9;
}
message Buff
{
optional int32 buff_id = 1;
optional int32 buff_target = 2;
optional int32 buff_effect = 3;
optional int32 trigger_type = 4;
optional int32 trigger_chance = 5;
optional string buff_param1 = 6;
optional string buff_param2 = 7;
optional string buff_param3 = 8;
optional int32 duration_time = 9;
}
message Drop
@ -173,11 +194,6 @@ message Tank
optional int32 max_lv = 3;
}
message Buff
{
optional int32 buff_id = 1;
}
//end
message DoorObjJson