添加伤害数值

This commit is contained in:
aozhiwei 2019-07-29 17:28:59 +08:00
parent ae8aa140e3
commit 140548951d
6 changed files with 40 additions and 13 deletions

View File

@ -104,7 +104,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
if (hum != player && !hum->dead &&
(hum->team_id == 0 || master->team_id != hum->team_id)) {
#endif
float power = meta->i->atk() + master->ability.atk;
float power = meta->i->atk() + master->ability.atk + master->GetSkillAtkAdd(skill_id);
float def = hum->ability.def;
float finaly_dmg = power * (1 - def/MetaMgr::Instance()->K);
master->stats.damage_amount_out += finaly_dmg;
@ -122,7 +122,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
{
Obstacle* obstacle = (Obstacle*)target;
if (!obstacle->dead && obstacle->meta->i->attack_type() == 1) {
float dmg = meta->i->atk() + master->ability.atk;
float dmg = meta->i->atk() + master->ability.atk + master->GetSkillAtkAdd(skill_id);
float def = 0;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
#if 0
@ -157,6 +157,7 @@ void Bullet::PostAttack()
{
Obstacle* obstacle = (Obstacle*)param.sender.GetUserData();
Human* sender = (Human*)param.param1.GetUserData();
int skill_id = param.param2;
if (obstacle->room->IsGameOver()) {
return;
}
@ -167,7 +168,8 @@ void Bullet::PostAttack()
if (hum->pos.Distance(obstacle->pos) < obstacle->meta->i->damage_dia()) {
hum->OnHit();
if (!hum->HasBuffEffect(kBET_Invincible)) {
float power = obstacle->meta->i->damage() + sender->ability.atk;
float power = obstacle->meta->i->damage() + sender->ability.atk +
sender->GetSkillAtkAdd( skill_id);
float def = hum->ability.def;
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
sender->stats.damage_amount_out += finally_dmg;
@ -185,7 +187,8 @@ void Bullet::PostAttack()
room->xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE,
a8::XParams()
.SetSender(obstacle)
.SetParam1(master),
.SetParam1(master)
.SetParam2(skill_id),
fire_func,
&obstacle->xtimer_attacher.timer_list_);
room->xtimer.AddDeadLineTimerAndAttach(meta->i->time() * kSERVER_FRAME_RATE,
@ -208,7 +211,9 @@ void Bullet::ProcMissible(const a8::XParams& param)
MetaData::Equip* bullet_meta = MetaMgr::Instance()->GetEquip(param.param1);
if (sender && bullet_meta && !sender->room->IsGameOver()) {
a8::Vec2 src_pos(a8::Low32(param.param3.GetInt64()), a8::High32(param.param3.GetInt64()));
Human* target = sender->room->GetHumanByUniId(param.param2);
int target_id = a8::High32(param.param1.GetInt64());
int skill_id = a8::Low32(param.param1.GetInt64());
Human* target = sender->room->GetHumanByUniId(target_id);
if (target && !target->dead) {
if (bullet_meta->i->equip_subtype() == kBulletType_Trace) {
float bullet_range = bullet_meta->i->range() +
@ -217,7 +222,7 @@ void Bullet::ProcMissible(const a8::XParams& param)
if (src_pos.Distance(target->pos) < bullet_range) {
target->OnHit();
if (!target->HasBuffEffect(kBET_Invincible)) {
float power = bullet_meta->i->atk() + sender->ability.atk;
float power = bullet_meta->i->atk() + sender->ability.atk + sender->GetSkillAtkAdd(skill_id);
float def = target->ability.def;
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
sender->stats.damage_amount_out += finally_dmg;
@ -231,7 +236,7 @@ void Bullet::ProcMissible(const a8::XParams& param)
} else {
target->OnHit();
if (!target->HasBuffEffect(kBET_Invincible)) {
float power = bullet_meta->i->atk() + sender->ability.atk;
float power = bullet_meta->i->atk() + sender->ability.atk + sender->GetSkillAtkAdd(skill_id);
float def = target->ability.def;
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
sender->stats.damage_amount_out += finally_dmg;

View File

@ -196,7 +196,7 @@ void Human::Shot()
a8::XParams()
.SetSender(this)
.SetParam1(curr_weapon->meta->i->id())
.SetParam2(shot_target_id)
.SetParam2(a8::MakeInt64(shot_target_id, 0))
.SetParam3(a8::MakeInt64(pos.x, pos.y)),
Bullet::ProcMissible,
&xtimer_attacher.timer_list_);
@ -1143,6 +1143,21 @@ int Human::GetSkillCd()
}
}
float Human::GetSkillAtkAdd(int skill_id)
{
if (!skill_meta_) {
return 0.0f;
}
if (skill_meta_->i->skill_id() != skill_id) {
return 0.0f;
}
if (skill_lv_ > 0) {
return skill_meta_->value_up * skill_lv_;
} else {
return 0.0f;
}
}
void Human::TriggerOneObjectBuff(Entity* target, BuffTriggerType_e trigger_type)
{
if (target->entity_type != kET_Player) {
@ -2055,7 +2070,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
Obstacle* obstacle = (Obstacle*)param.sender.GetUserData();
if (!obstacle->dead) {
obstacle->dead = true;
obstacle->Explosion();
obstacle->Explosion(param.param1);
}
};
@ -2083,7 +2098,10 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
a8::XParams()
.SetSender(this)
.SetParam1(phase->param1.GetInt())
.SetParam2(skill_target_id)
.SetParam2(a8::MakeInt64(skill_target_id,
CurrentSkillMeta()->i->skill_id()
)
)
.SetParam3(a8::MakeInt64(pos.x, pos.y)),
Bullet::ProcMissible,
&xtimer_attacher.timer_list_);
@ -2103,7 +2121,8 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
&obstacle->xtimer_attacher.timer_list_);
room->xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * 5,
a8::XParams()
.SetSender(obstacle),
.SetSender(obstacle)
.SetParam1(skill_lv_),
explosion_check_func,
&obstacle->xtimer_attacher.timer_list_);
}

View File

@ -181,6 +181,7 @@ class Human : public Entity
MetaData::Skill* CurrentSkillMeta();
int GetSkillLeftTime();
int GetSkillCd();
float GetSkillAtkAdd(int skill_id);
void TriggerOneObjectBuff(Entity* target, BuffTriggerType_e trigger_type);
void TriggerBuff(std::set<Entity*>& target_list, BuffTriggerType_e trigger_type);
void AddBuff(MetaData::Buff* buff_meta);

View File

@ -164,6 +164,7 @@ namespace MetaData
void Init();
float value_up = 0.0f;
std::set<int> buff_list;
std::map<int, std::set<MetaData::Buff*>> trigger_type_buffs;
std::vector<MetaData::SkillPhase> phases;

View File

@ -160,7 +160,7 @@ void Obstacle::GetCircleBox(CircleCollider& circle_box)
}
void Obstacle::Explosion()
void Obstacle::Explosion(int skill_id)
{
if (explosioned) {
return;
@ -207,6 +207,7 @@ void Obstacle::Explosion()
float dmg = meta->i->damage();
if (master) {
dmg += master->ability.atk;
dmg += master->GetSkillAtkAdd(skill_id);
}
float def = hum->ability.def;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);

View File

@ -45,7 +45,7 @@ class Obstacle : public Entity
virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override;
virtual void GetAabbBox(AabbCollider& aabb_box) override;
virtual void GetCircleBox(CircleCollider& circle_box) override;
void Explosion();
void Explosion(int skill_id = 0);
private:
CircleCollider* self_collider_ = nullptr;