This commit is contained in:
aozhiwei 2019-07-03 13:21:55 +08:00
parent b422959442
commit 243b130a49

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@ -138,20 +138,15 @@ message MFPlayerFull
optional bool dead = 7; //
optional bool downed = 8; //
optional bool disconnected = 9; //
optional int32 anim_type = 10; //
optional int32 anim_seq = 11; //
//optional int32 action_type = 12; //0: none 1:reload 2:useitem 3:relive 4: rescue
//optional int32 action_duration = 22; //
optional MFSkin skin = 13; //id
optional int32 backpack = 14; //
optional int32 helmet = 16; //
optional int32 chest = 17; //
optional MFWeapon weapon = 18; //
optional int32 energy_shield = 19; //
optional int32 vip = 20; //vip
optional int32 sdmg = 21;
optional int32 max_energy_shield = 22; //
repeated MFBodyState states = 23; //
repeated MFBuff buff_list = 24; //buff列表
}
//-
@ -552,6 +547,14 @@ message MFBodyState
optional float lasting_time = 3; //()
}
//buff
message MFBuff
{
optional int32 buff_id = 1; //buff id
optional float left_time = 2; //()
optional float lasting_time = 3; //()
}
//
message MFPlane
{
@ -578,6 +581,7 @@ message CMJoin
optional int32 energy_shield = 12; //
optional int32 baseskin = 13; //id
optional int32 basemelee = 14; //xx
optional MFWeapon weapon = 15; //
repeated MFWeapon weapons = 17; //
repeated MFSkin skins = 18; // key: id value:
repeated int32 prepare_items = 19; // energy_shield