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@ -138,20 +138,15 @@ message MFPlayerFull
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optional bool dead = 7; //是否已死亡
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optional bool dead = 7; //是否已死亡
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optional bool downed = 8; //是否跌倒
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optional bool downed = 8; //是否跌倒
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optional bool disconnected = 9; //是否断网
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optional bool disconnected = 9; //是否断网
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optional int32 anim_type = 10; //
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optional int32 anim_seq = 11; //
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//optional int32 action_type = 12; //0: none 1:reload 2:useitem 3:relive 4: rescue
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//optional int32 action_duration = 22; //持续时间毫秒
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optional MFSkin skin = 13; //皮肤id
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optional MFSkin skin = 13; //皮肤id
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optional int32 backpack = 14; //背包
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optional int32 backpack = 14; //背包
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optional int32 helmet = 16; //头盔
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optional int32 helmet = 16; //头盔
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optional int32 chest = 17; //防弹衣
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optional int32 chest = 17; //防弹衣
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optional MFWeapon weapon = 18; //武器
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optional MFWeapon weapon = 18; //武器
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optional int32 energy_shield = 19; //能量护盾
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optional int32 energy_shield = 19; //能量护盾
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optional int32 vip = 20; //vip
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optional int32 sdmg = 21;
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optional int32 max_energy_shield = 22; //最大能量护盾
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optional int32 max_energy_shield = 22; //最大能量护盾
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repeated MFBodyState states = 23; //角色状态
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repeated MFBodyState states = 23; //角色状态
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repeated MFBuff buff_list = 24; //buff列表
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}
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}
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//阻挡物-部分
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//阻挡物-部分
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@ -552,6 +547,14 @@ message MFBodyState
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optional float lasting_time = 3; //持续时间(总时间毫秒)
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optional float lasting_time = 3; //持续时间(总时间毫秒)
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}
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}
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//buff
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message MFBuff
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{
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optional int32 buff_id = 1; //buff id
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optional float left_time = 2; //剩余时间(单位毫秒)
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optional float lasting_time = 3; //持续时间(总时间毫秒)
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}
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//飞机
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//飞机
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message MFPlane
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message MFPlane
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{
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{
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@ -578,6 +581,7 @@ message CMJoin
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optional int32 energy_shield = 12; //能量护盾
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optional int32 energy_shield = 12; //能量护盾
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optional int32 baseskin = 13; //皮肤id
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optional int32 baseskin = 13; //皮肤id
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optional int32 basemelee = 14; //xx
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optional int32 basemelee = 14; //xx
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optional MFWeapon weapon = 15; //武器
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repeated MFWeapon weapons = 17; //武器列表
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repeated MFWeapon weapons = 17; //武器列表
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repeated MFSkin skins = 18; //皮肤列表 key: 皮肤id value:皮肤等级
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repeated MFSkin skins = 18; //皮肤列表 key: 皮肤id value:皮肤等级
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repeated int32 prepare_items = 19; //战斗前准备道具 战前准备护盾存到energy_shield
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repeated int32 prepare_items = 19; //战斗前准备道具 战前准备护盾存到energy_shield
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